Cameron Gutman
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1a1ce05959
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Revert "Use a Texture2DArray in HLSL to match the SRVs"
This reverts commit d389f9a6e9bc0e06dec1b299a330be0640b75652.
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2024-06-29 14:07:41 -05:00 |
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Cameron Gutman
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d389f9a6e9
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Use a Texture2DArray in HLSL to match the SRVs
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2024-06-27 19:46:27 -05:00 |
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Cameron Gutman
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36db791516
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Refactor D3D11 shaders to reduce duplicated code
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2022-02-16 19:38:18 -06:00 |
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Cameron Gutman
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9a64c026ea
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Use optimized pixel shaders for the normal SDR and HDR colorspaces
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2022-02-09 20:46:02 -06:00 |
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Cameron Gutman
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f256407789
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Implement D3D11VA video rendering
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2022-02-04 21:51:34 -06:00 |
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Cameron Gutman
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67612f607e
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WIP: D3D11VA support
Overlays work, but drawing the actual video is unimplemented
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2022-02-03 19:45:07 -06:00 |
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