9 Commits

Author SHA1 Message Date
Cameron Gutman
de0fb72424 av_buffer_create() copies the pointer not the data 2026-01-04 18:24:20 -06:00
Cameron Gutman
46c76534bc Use AVBufferRefs to keep EGLImages and DRM FDs around for the lifetime of the frame 2026-01-04 18:06:24 -06:00
Cameron Gutman
3e5aa9b127 Simplify EGLImageFactory and remove caching logic for now
The platforms that would most benefit (embedded V4L2 decoders)
either don't use frame pooling or don't synchronize with
modified DMA-BUFs unless eglCreateImage() is called each time.
2025-12-28 17:54:31 -06:00
Cameron Gutman
085480e9f4 Add EGLImage caching to improve performance 2025-12-28 17:08:45 -06:00
Cameron Gutman
4af9623727 Replace C++ VLAs with std::vector 2024-10-15 22:41:21 -05:00
Cameron Gutman
6eb5e07007 Fix warnings in 32-bit builds 2023-10-12 19:05:52 -05:00
Cameron Gutman
517b684f85 Handle EGL driver returning no supported formats or modifiers for DMA-BUF import 2023-09-27 01:31:01 -05:00
Cameron Gutman
1efdeeb9dc Export composed VA surface layers for EGL import if supported
Importing composed formats is more efficient and performant because it allows
tiled and/or compressed surfaces to be directly sampled by shaders without
requiring a conversion to a linear planar format first.
2023-09-26 22:58:13 -05:00
Cameron Gutman
b01dfea343 Refactor EGLImage creation into a separate shared class 2023-09-26 21:03:19 -05:00