Fix audio device error with PA renderer (and constify some methods)

This commit is contained in:
Cameron Gutman
2018-09-29 22:19:41 -07:00
parent 6758d6c43e
commit fa52e7c1b7
5 changed files with 40 additions and 16 deletions
+2 -2
View File
@@ -13,7 +13,7 @@
// This isn't accurate on macOS and Linux (PulseAudio),
// since they both report supporting a large number of
// channels, regardless of the actual output device.
int SdlAudioRenderer::detectAudioConfiguration()
int SdlAudioRenderer::detectAudioConfiguration() const
{
SDL_AudioSpec want, have;
SDL_AudioDeviceID dev;
@@ -51,7 +51,7 @@ int SdlAudioRenderer::detectAudioConfiguration()
}
}
bool SdlAudioRenderer::testAudio(int audioConfiguration)
bool SdlAudioRenderer::testAudio(int audioConfiguration) const
{
SDL_AudioSpec want, have;
SDL_AudioDeviceID dev;