mirror of
https://github.com/moonlight-stream/moonlight-qt.git
synced 2026-04-22 16:08:45 +00:00
Create MappingManager class to handle gamepad mappings (currently only saving custom mappings)
This commit is contained in:
@@ -107,7 +107,8 @@ SOURCES += \
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gui/appmodel.cpp \
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streaming/streamutils.cpp \
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backend/autoupdatechecker.cpp \
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path.cpp
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path.cpp \
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settings/mappingmanager.cpp
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HEADERS += \
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utils.h \
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@@ -128,7 +129,8 @@ HEADERS += \
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streaming/video/decoder.h \
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streaming/streamutils.h \
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backend/autoupdatechecker.h \
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path.h
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path.h \
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settings/mappingmanager.h
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# Platform-specific renderers and decoders
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ffmpeg {
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108
app/settings/mappingmanager.cpp
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108
app/settings/mappingmanager.cpp
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@@ -0,0 +1,108 @@
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#include "mappingmanager.h"
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#include "path.h"
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#include <QDir>
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#include <SDL.h>
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#define SER_GAMEPADMAPPING "gcmapping"
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#define SER_GUID "guid"
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#define SER_MAPPING "mapping"
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MappingManager::MappingManager()
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{
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QSettings settings;
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// First load existing saved mappings. This ensures the user's
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// hints can always override the old data.
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int mappingCount = settings.beginReadArray(SER_GAMEPADMAPPING);
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for (int i = 0; i < mappingCount; i++) {
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settings.setArrayIndex(i);
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SdlGamepadMapping mapping(settings.value(SER_GUID).toString(), settings.value(SER_MAPPING).toString());
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addMapping(mapping);
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}
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settings.endArray();
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// Finally load mappings from SDL_HINT_GAMECONTROLLERCONFIG
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QStringList sdlMappings = QString::fromLocal8Bit(SDL_GetHint(SDL_HINT_GAMECONTROLLERCONFIG)).split('\n', QString::SkipEmptyParts);
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for (QString sdlMapping : sdlMappings) {
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SdlGamepadMapping mapping(sdlMapping);
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addMapping(mapping);
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}
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// Save the updated mappings to settings
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save();
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}
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void MappingManager::save()
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{
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QSettings settings;
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settings.remove(SER_GAMEPADMAPPING);
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settings.beginWriteArray(SER_GAMEPADMAPPING);
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QList<SdlGamepadMapping> mappings = m_Mappings.values();
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for (int i = 0; i < mappings.count(); i++) {
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settings.setArrayIndex(i);
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settings.setValue(SER_GUID, mappings[i].getGuid());
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settings.setValue(SER_MAPPING, mappings[i].getMapping());
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}
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settings.endArray();
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}
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void MappingManager::applyMappings()
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{
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QString mappingFile = Path::getGamepadMappingFile();
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if (!mappingFile.isEmpty()) {
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std::string mappingFileNative = QDir::toNativeSeparators(mappingFile).toStdString();
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"Loading gamepad mappings from: %s",
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mappingFileNative.c_str());
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int newMappings = SDL_GameControllerAddMappingsFromFile(mappingFileNative.c_str());
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if (newMappings < 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"Error loading gamepad mappings: %s",
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SDL_GetError());
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}
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else {
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"Loaded %d new gamepad mappings",
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newMappings);
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}
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}
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else {
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SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
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"No gamepad mapping file found");
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}
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QList<SdlGamepadMapping> mappings = m_Mappings.values();
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for (const SdlGamepadMapping& mapping : mappings) {
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QString sdlMappingString = mapping.getSdlMappingString();
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int ret = SDL_GameControllerAddMapping(qPrintable(sdlMappingString));
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if (ret < 0) {
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SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
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"Unable to add mapping: %s",
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qPrintable(sdlMappingString));
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}
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else if (ret == 1) {
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"Loaded saved user mapping: %s",
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qPrintable(sdlMappingString));
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}
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}
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}
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void MappingManager::addMapping(QString mappingString)
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{
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SdlGamepadMapping mapping(mappingString);
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addMapping(mapping);
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}
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void MappingManager::addMapping(SdlGamepadMapping& mapping)
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{
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m_Mappings[mapping.getGuid()] = mapping;
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}
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74
app/settings/mappingmanager.h
Normal file
74
app/settings/mappingmanager.h
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@@ -0,0 +1,74 @@
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#pragma once
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#include <QSettings>
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class SdlGamepadMapping
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{
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public:
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SdlGamepadMapping() {}
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SdlGamepadMapping(QString string)
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{
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QStringList mapping = string.split(",");
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if (!mapping.isEmpty()) {
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m_Guid = mapping[0];
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string.remove(0, m_Guid.length() + 1);
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m_Mapping = string;
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}
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}
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SdlGamepadMapping(QString guid, QString mapping)
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: m_Guid(guid),
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m_Mapping(mapping)
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{
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}
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bool operator==(const SdlGamepadMapping& other) const
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{
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return m_Guid == other.m_Guid && m_Mapping == other.m_Mapping;
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}
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QString getGuid() const
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{
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return m_Guid;
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}
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QString getMapping() const
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{
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return m_Mapping;
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}
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QString getSdlMappingString() const
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{
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if (m_Guid.isEmpty() || m_Mapping.isEmpty()) {
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return "";
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}
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else {
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return m_Guid + "," + m_Mapping;
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}
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}
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private:
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QString m_Guid;
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QString m_Mapping;
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};
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class MappingManager
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{
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public:
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MappingManager();
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void addMapping(QString gamepadString);
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void addMapping(SdlGamepadMapping& gamepadMapping);
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void applyMappings();
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void save();
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private:
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QMap<QString, SdlGamepadMapping> m_Mappings;
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};
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@@ -1,6 +1,7 @@
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#include <Limelight.h>
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#include <SDL.h>
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#include "streaming/session.h"
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#include "settings/mappingmanager.h"
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#include "path.h"
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#include <QtGlobal>
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@@ -48,30 +49,8 @@ SdlInputHandler::SdlInputHandler(StreamingPreferences& prefs, NvComputer* comput
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SDL_GetError());
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}
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QString mappingFile = Path::getGamepadMappingFile();
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if (!mappingFile.isEmpty()) {
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std::string mappingFileNative = QDir::toNativeSeparators(mappingFile).toStdString();
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"Loading gamepad mappings from: %s",
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mappingFileNative.c_str());
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int newMappings = SDL_GameControllerAddMappingsFromFile(mappingFileNative.c_str());
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if (newMappings < 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"Error loading gamepad mappings: %s",
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SDL_GetError());
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}
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else {
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"Loaded %d new gamepad mappings",
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newMappings);
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}
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}
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else {
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SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
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"No gamepad mapping file found");
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}
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MappingManager mappingManager;
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mappingManager.applyMappings();
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if (!m_MultiController) {
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// Player 1 is always present in non-MC mode
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@@ -727,6 +706,9 @@ QString SdlInputHandler::getUnmappedGamepads()
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SDL_GetError());
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}
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MappingManager mappingManager;
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mappingManager.applyMappings();
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for (int i = 0; i < SDL_NumJoysticks(); i++) {
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if (!SDL_IsGameController(i)) {
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char guidStr[33];
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