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Restore the bulk submission optimization for Steam Link
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@@ -109,7 +109,7 @@ SLVideoDecoder::submitDecodeUnit(PDECODE_UNIT du)
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return DR_OK;
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}
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void SLVideoDecoder::slLogCallback(void *context, ESLVideoLog logLevel, const char *message)
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void SLVideoDecoder::slLogCallback(void*, ESLVideoLog logLevel, const char *message)
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{
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SDL_LogPriority priority;
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