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libsoundio audio renderer for Windows and Mac (#97)
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#pragma once
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#include "renderer.h"
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#include <soundio/soundio.h>
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class SoundIoAudioRenderer : public IAudioRenderer
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{
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public:
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SoundIoAudioRenderer();
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~SoundIoAudioRenderer();
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virtual bool prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATION* opusConfig);
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virtual bool submitAudio(short* audioBuffer, int audioSize);
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private:
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int scoreChannelLayout(const struct SoundIoChannelLayout* layout, const OPUS_MULTISTREAM_CONFIGURATION* opusConfig);
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static void sioErrorCallback(struct SoundIoOutStream* stream, int err);
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static void sioWriteCallback(struct SoundIoOutStream* stream, int frameCountMin, int frameCountMax);
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static void sioBackendDisconnect(struct SoundIo* soundio, int err);
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static void sioDevicesChanged(SoundIo* soundio);
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int m_OpusChannelCount;
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struct SoundIo* m_SoundIo;
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struct SoundIoDevice* m_Device;
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struct SoundIoOutStream* m_OutputStream;
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struct SoundIoRingBuffer* m_RingBuffer;
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struct SoundIoChannelLayout m_EffectiveLayout;
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bool m_Errored;
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};
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