mirror of
https://github.com/moonlight-stream/moonlight-qt.git
synced 2025-07-01 07:15:27 +00:00
Fix keys being stuck after Moonlight loses focus or is quit via OS shortcut (Alt+Tab/Alt+F4)
This commit is contained in:
parent
1b4e75f49e
commit
6661ca17c2
@ -121,25 +121,11 @@ void SdlInputHandler::handleKeyEvent(SDL_KeyboardEvent* event)
|
||||
(event->keysym.mod & KMOD_CTRL) &&
|
||||
(event->keysym.mod & KMOD_ALT) &&
|
||||
(event->keysym.mod & KMOD_SHIFT)) {
|
||||
|
||||
// Force raise all keys in the combo to avoid
|
||||
// leaving them down after disconnecting
|
||||
LiSendKeyboardEvent(0xA0, KEY_ACTION_UP, 0);
|
||||
LiSendKeyboardEvent(0xA1, KEY_ACTION_UP, 0);
|
||||
LiSendKeyboardEvent(0xA2, KEY_ACTION_UP, 0);
|
||||
LiSendKeyboardEvent(0xA3, KEY_ACTION_UP, 0);
|
||||
LiSendKeyboardEvent(0xA4, KEY_ACTION_UP, 0);
|
||||
LiSendKeyboardEvent(0xA5, KEY_ACTION_UP, 0);
|
||||
|
||||
// Check for quit combo (Ctrl+Alt+Shift+Q)
|
||||
if (event->keysym.sym == SDLK_q) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Detected quit key combo");
|
||||
|
||||
// Uncapture the mouse to avoid processing any
|
||||
// further keyboard input
|
||||
SDL_SetRelativeMouseMode(SDL_FALSE);
|
||||
|
||||
// Push a quit event to the main loop
|
||||
SDL_Event event;
|
||||
event.type = SDL_QUIT;
|
||||
@ -151,7 +137,13 @@ void SdlInputHandler::handleKeyEvent(SDL_KeyboardEvent* event)
|
||||
else if (event->keysym.sym == SDLK_z) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Detected mouse capture toggle combo");
|
||||
|
||||
// Stop handling future input
|
||||
SDL_SetRelativeMouseMode((SDL_bool)!SDL_GetRelativeMouseMode());
|
||||
|
||||
// Force raise all keys to ensure they aren't stuck,
|
||||
// since we won't get their key up events.
|
||||
raiseAllKeys();
|
||||
return;
|
||||
}
|
||||
// Check for the full-screen combo (Ctrl+Alt+Shift+X)
|
||||
@ -159,6 +151,10 @@ void SdlInputHandler::handleKeyEvent(SDL_KeyboardEvent* event)
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Detected full-screen toggle combo");
|
||||
Session::s_ActiveSession->toggleFullscreen();
|
||||
|
||||
// Force raise all keys just be safe across this full-screen/windowed
|
||||
// transition just in case key events get lost.
|
||||
raiseAllKeys();
|
||||
return;
|
||||
}
|
||||
}
|
||||
@ -384,6 +380,14 @@ void SdlInputHandler::handleKeyEvent(SDL_KeyboardEvent* event)
|
||||
}
|
||||
}
|
||||
|
||||
// Track the key state so we always know which keys are down
|
||||
if (event->state == SDL_PRESSED) {
|
||||
m_KeysDown.insert(keyCode);
|
||||
}
|
||||
else {
|
||||
m_KeysDown.remove(keyCode);
|
||||
}
|
||||
|
||||
LiSendKeyboardEvent(keyCode,
|
||||
event->state == SDL_PRESSED ?
|
||||
KEY_ACTION_DOWN : KEY_ACTION_UP,
|
||||
@ -914,6 +918,23 @@ int SdlInputHandler::getAttachedGamepadMask()
|
||||
return mask;
|
||||
}
|
||||
|
||||
void SdlInputHandler::raiseAllKeys()
|
||||
{
|
||||
if (m_KeysDown.isEmpty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Raising %d keys",
|
||||
m_KeysDown.count());
|
||||
|
||||
for (auto keyDown : m_KeysDown) {
|
||||
LiSendKeyboardEvent(keyDown, KEY_ACTION_UP, 0);
|
||||
}
|
||||
|
||||
m_KeysDown.clear();
|
||||
}
|
||||
|
||||
QString SdlInputHandler::getUnmappedGamepads()
|
||||
{
|
||||
QString ret;
|
||||
|
@ -47,6 +47,8 @@ public:
|
||||
|
||||
int getAttachedGamepadMask();
|
||||
|
||||
void raiseAllKeys();
|
||||
|
||||
static
|
||||
QString getUnmappedGamepads();
|
||||
|
||||
@ -70,6 +72,7 @@ private:
|
||||
bool m_NeedsInputDelay;
|
||||
int m_GamepadMask;
|
||||
GamepadState m_GamepadState[MAX_GAMEPADS];
|
||||
QSet<short> m_KeysDown;
|
||||
|
||||
SDL_TouchFingerEvent m_TouchDownEvent[MAX_FINGERS];
|
||||
float m_CumulativeDelta[MAX_FINGERS];
|
||||
|
@ -992,13 +992,19 @@ void Session::exec(int displayOriginX, int displayOriginY)
|
||||
}
|
||||
#endif
|
||||
|
||||
// Release mouse cursor when another window is activated (e.g. by using ALT+TAB).
|
||||
// This lets user to interact with our window's title bar and with the buttons in it.
|
||||
// Doing this while the window is full-screen breaks the transition out of FS
|
||||
// (desktop and exclusive), so we must check for that before releasing mouse capture.
|
||||
if (event.window.event == SDL_WINDOWEVENT_FOCUS_LOST &&
|
||||
!(SDL_GetWindowFlags(m_Window) & SDL_WINDOW_FULLSCREEN)) {
|
||||
SDL_SetRelativeMouseMode(SDL_FALSE);
|
||||
|
||||
if (event.window.event == SDL_WINDOWEVENT_FOCUS_LOST) {
|
||||
// Release mouse cursor when another window is activated (e.g. by using ALT+TAB).
|
||||
// This lets user to interact with our window's title bar and with the buttons in it.
|
||||
// Doing this while the window is full-screen breaks the transition out of FS
|
||||
// (desktop and exclusive), so we must check for that before releasing mouse capture.
|
||||
if (!(SDL_GetWindowFlags(m_Window) & SDL_WINDOW_FULLSCREEN)) {
|
||||
SDL_SetRelativeMouseMode(SDL_FALSE);
|
||||
}
|
||||
|
||||
// Raise all keys that are currently pressed. If we don't do this, certain keys
|
||||
// used in shortcuts that cause focus loss (such as Alt+Tab) may get stuck down.
|
||||
inputHandler.raiseAllKeys();
|
||||
}
|
||||
|
||||
// We want to recreate the decoder for resizes (full-screen toggles) and the initial shown event.
|
||||
@ -1139,6 +1145,9 @@ DispatchDeferredCleanup:
|
||||
SDL_EnableScreenSaver();
|
||||
SDL_SetHint(SDL_HINT_TIMER_RESOLUTION, "0");
|
||||
|
||||
// Raise any keys that are still down
|
||||
inputHandler.raiseAllKeys();
|
||||
|
||||
// Destroy the decoder, since this must be done on the main thread
|
||||
SDL_AtomicLock(&m_DecoderLock);
|
||||
delete m_VideoDecoder;
|
||||
|
Loading…
x
Reference in New Issue
Block a user