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Fix Clazy range-loop-detach warnings
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@@ -218,7 +218,7 @@ void SdlGamepadKeyNavigation::onPollingTimerFired()
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}
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// Handle analog sticks by polling
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for (auto gc : m_Gamepads) {
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for (auto gc : std::as_const(m_Gamepads)) {
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short leftX = SDL_GameControllerGetAxis(gc, SDL_CONTROLLER_AXIS_LEFTX);
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short leftY = SDL_GameControllerGetAxis(gc, SDL_CONTROLLER_AXIS_LEFTY);
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if (SDL_GetTicks() - m_LastAxisNavigationEventTime < AXIS_NAVIGATION_REPEAT_DELAY) {
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