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https://github.com/moonlight-stream/moonlight-qt.git
synced 2026-02-16 02:30:52 +00:00
Fix Clazy range-loop-detach warnings
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@@ -120,7 +120,7 @@ void AppModel::quitRunningApp()
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bool AppModel::isAppCurrentlyVisible(const NvApp& app)
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{
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for (const NvApp& visibleApp : m_VisibleApps) {
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for (const NvApp& visibleApp : std::as_const(m_VisibleApps)) {
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if (app.id == visibleApp.id) {
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return true;
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}
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@@ -156,7 +156,7 @@ void AppModel::updateAppList(QVector<NvApp> newList)
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const NvApp& existingApp = m_VisibleApps.at(i);
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bool found = false;
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for (const NvApp& newApp : newVisibleList) {
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for (const NvApp& newApp : std::as_const(newVisibleList)) {
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if (existingApp.id == newApp.id) {
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// If the data changed, update it in our list
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if (existingApp != newApp) {
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@@ -178,7 +178,7 @@ void AppModel::updateAppList(QVector<NvApp> newList)
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}
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// Process additions now
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for (const NvApp& newApp : newVisibleList) {
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for (const NvApp& newApp : std::as_const(newVisibleList)) {
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int insertionIndex = m_VisibleApps.size();
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bool found = false;
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@@ -218,7 +218,7 @@ void SdlGamepadKeyNavigation::onPollingTimerFired()
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}
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// Handle analog sticks by polling
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for (auto gc : m_Gamepads) {
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for (auto gc : std::as_const(m_Gamepads)) {
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short leftX = SDL_GameControllerGetAxis(gc, SDL_CONTROLLER_AXIS_LEFTX);
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short leftY = SDL_GameControllerGetAxis(gc, SDL_CONTROLLER_AXIS_LEFTY);
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if (SDL_GetTicks() - m_LastAxisNavigationEventTime < AXIS_NAVIGATION_REPEAT_DELAY) {
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