Use ESSL 1.0 for EGLRenderer shaders

We still ostensibly support GLES 2.0 GPUs.
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Cameron Gutman committed 2025-12-27 22:56:20 -06:00
1 parent 249c29b74c
commit d1f43ca258
8 files changed
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@@ -1,12 +1,10 @@
#version 300 es
#extension GL_OES_EGL_image_external : require
precision mediump float;
out vec4 FragColor;
in vec2 vTextCoord;
varying vec2 vTexCoord;
uniform samplerExternalOES uTexture;
void main() {
FragColor = texture2D(uTexture, vTextCoord);
gl_FragColor = texture2D(uTexture, vTexCoord);
}