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11 lines
203 B
GLSL
11 lines
203 B
GLSL
#extension GL_OES_EGL_image_external : require
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precision mediump float;
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varying vec2 vTexCoord;
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uniform samplerExternalOES uTexture;
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void main() {
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gl_FragColor = texture2D(uTexture, vTexCoord);
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}
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