Use ESSL 1.0 for EGLRenderer shaders

We still ostensibly support GLES 2.0 GPUs.
This commit is contained in:
Cameron Gutman
2025-12-27 22:56:20 -06:00
parent 249c29b74c
commit d1f43ca258
8 changed files with 15 additions and 40 deletions

View File

@@ -1,9 +1,7 @@
#version 300 es
#extension GL_OES_EGL_image_external : require
precision mediump float;
out vec4 FragColor;
in vec2 vTextCoord;
varying vec2 vTexCoord;
uniform mat3 yuvmat;
uniform vec3 offset;
@@ -12,11 +10,11 @@ uniform samplerExternalOES plane1;
uniform samplerExternalOES plane2;
void main() {
vec3 YCbCr = vec3(
texture2D(plane1, vTextCoord)[0],
texture2D(plane2, vTextCoord + chromaOffset).xy
);
vec3 YCbCr = vec3(
texture2D(plane1, vTexCoord)[0],
texture2D(plane2, vTexCoord + chromaOffset).xy
);
YCbCr -= offset;
FragColor = vec4(clamp(yuvmat * YCbCr, 0.0, 1.0), 1.0f);
YCbCr -= offset;
gl_FragColor = vec4(clamp(yuvmat * YCbCr, 0.0, 1.0), 1.0f);
}