Files
moonlight-qt/app/shaders/egl_nv12.frag
Cameron Gutman d1f43ca258 Use ESSL 1.0 for EGLRenderer shaders
We still ostensibly support GLES 2.0 GPUs.
2025-12-27 22:56:20 -06:00

21 lines
470 B
GLSL

#extension GL_OES_EGL_image_external : require
precision mediump float;
varying vec2 vTexCoord;
uniform mat3 yuvmat;
uniform vec3 offset;
uniform vec2 chromaOffset;
uniform samplerExternalOES plane1;
uniform samplerExternalOES plane2;
void main() {
vec3 YCbCr = vec3(
texture2D(plane1, vTexCoord)[0],
texture2D(plane2, vTexCoord + chromaOffset).xy
);
YCbCr -= offset;
gl_FragColor = vec4(clamp(yuvmat * YCbCr, 0.0, 1.0), 1.0f);
}