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https://github.com/moonlight-stream/moonlight-qt.git
synced 2026-06-17 06:01:12 +00:00
Add frame pacing toggle
This commit is contained in:
@@ -644,9 +644,9 @@ int DXVA2Renderer::getDecoderCapabilities()
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return 0;
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}
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IFFmpegRenderer::VSyncConstraint DXVA2Renderer::getVsyncConstraint()
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IFFmpegRenderer::FramePacingConstraint DXVA2Renderer::getFramePacingConstraint()
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{
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return VSYNC_ANY;
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return PACING_ANY;
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}
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void DXVA2Renderer::renderFrameAtVsync(AVFrame *frame)
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@@ -25,7 +25,7 @@ public:
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virtual void renderFrameAtVsync(AVFrame* frame);
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virtual bool needsTestFrame();
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virtual int getDecoderCapabilities();
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virtual VSyncConstraint getVsyncConstraint();
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virtual FramePacingConstraint getFramePacingConstraint();
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private:
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bool initializeDecoder();
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@@ -124,15 +124,14 @@ RenderNextFrame:
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av_frame_free(&frame);
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}
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bool Pacer::initialize(SDL_Window* window, int maxVideoFps, bool enableVsync)
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bool Pacer::initialize(SDL_Window* window, int maxVideoFps, bool enablePacing)
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{
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m_MaxVideoFps = maxVideoFps;
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m_EnableVsync = enableVsync;
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m_DisplayFps = StreamUtils::getDisplayRefreshRate(window);
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if (m_EnableVsync) {
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if (enablePacing) {
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"Frame pacing in tear-free mode: target %d Hz with %d FPS stream",
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"Frame pacing active: target %d Hz with %d FPS stream",
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m_DisplayFps, m_MaxVideoFps);
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#if defined(Q_OS_DARWIN)
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@@ -150,7 +149,7 @@ bool Pacer::initialize(SDL_Window* window, int maxVideoFps, bool enableVsync)
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}
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else {
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"Minimal latency tearing mode: target %d Hz with %d FPS stream",
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"Frame pacing disabled: target %d Hz with %d FPS stream",
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m_DisplayFps, m_MaxVideoFps);
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}
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@@ -20,7 +20,7 @@ public:
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void submitFrame(AVFrame* frame);
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bool initialize(SDL_Window* window, int maxVideoFps, bool enableVsync);
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bool initialize(SDL_Window* window, int maxVideoFps, bool enablePacing);
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void vsyncCallback(int timeUntilNextVsyncMillis);
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@@ -35,6 +35,5 @@ private:
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IFFmpegRenderer* m_VsyncRenderer;
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int m_MaxVideoFps;
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int m_DisplayFps;
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bool m_EnableVsync;
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PVIDEO_STATS m_VideoStats;
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};
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@@ -8,10 +8,10 @@ extern "C" {
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class IFFmpegRenderer {
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public:
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enum VSyncConstraint {
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VSYNC_FORCE_OFF,
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VSYNC_FORCE_ON,
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VSYNC_ANY
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enum FramePacingConstraint {
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PACING_FORCE_OFF,
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PACING_FORCE_ON,
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PACING_ANY
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};
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virtual ~IFFmpegRenderer() {}
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@@ -25,7 +25,7 @@ public:
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virtual void renderFrameAtVsync(AVFrame* frame) = 0;
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virtual bool needsTestFrame() = 0;
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virtual int getDecoderCapabilities() = 0;
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virtual VSyncConstraint getVsyncConstraint() = 0;
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virtual FramePacingConstraint getFramePacingConstraint() = 0;
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};
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class SdlRenderer : public IFFmpegRenderer {
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@@ -42,7 +42,7 @@ public:
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virtual void renderFrameAtVsync(AVFrame* frame);
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virtual bool needsTestFrame();
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virtual int getDecoderCapabilities();
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virtual VSyncConstraint getVsyncConstraint();
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virtual FramePacingConstraint getFramePacingConstraint();
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private:
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SDL_Renderer* m_Renderer;
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@@ -43,9 +43,9 @@ int SdlRenderer::getDecoderCapabilities()
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return CAPABILITY_REFERENCE_FRAME_INVALIDATION_AVC;
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}
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IFFmpegRenderer::VSyncConstraint SdlRenderer::getVsyncConstraint()
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IFFmpegRenderer::FramePacingConstraint SdlRenderer::getFramePacingConstraint()
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{
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return VSYNC_ANY;
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return PACING_ANY;
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}
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bool SdlRenderer::initialize(SDL_Window* window,
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@@ -177,9 +177,9 @@ VAAPIRenderer::getDecoderCapabilities()
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return 0;
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}
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IFFmpegRenderer::VSyncConstraint VAAPIRenderer::getVsyncConstraint()
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IFFmpegRenderer::FramePacingConstraint VAAPIRenderer::getFramePacingConstraint()
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{
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return VSYNC_ANY;
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return PACING_ANY;
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}
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void
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@@ -40,7 +40,7 @@ public:
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virtual void renderFrameAtVsync(AVFrame* frame);
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virtual bool needsTestFrame();
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virtual int getDecoderCapabilities();
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virtual VSyncConstraint getVsyncConstraint();
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virtual FramePacingConstraint getFramePacingConstraint();
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private:
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int m_WindowSystem;
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@@ -246,9 +246,9 @@ int VDPAURenderer::getDecoderCapabilities()
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return 0;
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}
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IFFmpegRenderer::VSyncConstraint VDPAURenderer::getVsyncConstraint()
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IFFmpegRenderer::FramePacingConstraint VDPAURenderer::getFramePacingConstraint()
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{
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return VSYNC_ANY;
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return PACING_ANY;
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}
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void VDPAURenderer::renderFrameAtVsync(AVFrame* frame)
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@@ -23,7 +23,7 @@ public:
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virtual void renderFrameAtVsync(AVFrame* frame);
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virtual bool needsTestFrame();
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virtual int getDecoderCapabilities();
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virtual VSyncConstraint getVsyncConstraint();
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virtual FramePacingConstraint getFramePacingConstraint();
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private:
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uint32_t m_VideoWidth, m_VideoHeight;
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@@ -211,12 +211,12 @@ public:
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return 0;
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}
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virtual IFFmpegRenderer::VSyncConstraint getVsyncConstraint() override
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virtual IFFmpegRenderer::FramePacingConstraint getFramePacingConstraint() override
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{
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// This renderer is inherently tied to V-sync due how we're
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// rendering with AVSampleBufferDisplay layer. Running without
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// the V-Sync source leads to massive stuttering.
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return VSYNC_FORCE_ON;
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return PACING_FORCE_ON;
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}
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private:
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