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Log audio buffer size
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@@ -112,6 +112,16 @@ bool SdlAudioRenderer::prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATION*
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return false;
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}
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"Desired audio buffer: %d samples (%d bytes)",
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want.samples,
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want.samples * sizeof(short) * want.channels);
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"Obtained audio buffer: %d samples (%d bytes)",
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have.samples,
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have.samples * sizeof(short) * have.channels);
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// SDL counts pending samples in the queued
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// audio size using the WASAPI backend. This
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// includes silence, which can throw off our
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