Revert "Increase the number of decoder surfaces for DXVA2/D3D11VA"

This reverts commit 02c781b8f491ffc602943f41cc7591f6dbc0b3a3.
This commit is contained in:
Cameron Gutman 2022-10-15 14:32:12 -05:00
parent 6771877a84
commit 9e4337babf
3 changed files with 3 additions and 4 deletions

View File

@ -458,8 +458,7 @@ bool D3D11VARenderer::initialize(PDECODER_PARAMETERS params)
framesContext->width = FFALIGN(params->width, m_TextureAlignment);
framesContext->height = FFALIGN(params->height, m_TextureAlignment);
// We can have up to 16 reference frames plus a working surface plus the maximum
// number of frames in our various pacing and rendering queues.
// We can have up to 16 reference frames plus a working surface
framesContext->initial_pool_size = DECODER_BUFFER_POOL_SIZE;
AVD3D11VAFramesContext* d3d11vaFramesContext = (AVD3D11VAFramesContext*)framesContext->hwctx;

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@ -60,7 +60,7 @@ private:
ID3D11PixelShader* m_VideoBt2020LimPixelShader;
ID3D11Buffer* m_VideoVertexBuffer;
#define DECODER_BUFFER_POOL_SIZE 32
#define DECODER_BUFFER_POOL_SIZE 17
ID3D11ShaderResourceView* m_VideoTextureResourceViews[DECODER_BUFFER_POOL_SIZE][2];
SDL_SpinLock m_OverlayLock;

View File

@ -55,7 +55,7 @@ private:
int m_DisplayHeight;
struct dxva_context m_DXVAContext;
IDirect3DSurface9* m_DecSurfaces[32];
IDirect3DSurface9* m_DecSurfaces[19];
DXVA2_ConfigPictureDecode m_Config;
IDirectXVideoDecoderService* m_DecService;
IDirectXVideoDecoder* m_Decoder;