Don't use separate threads for querying SDL video info

This is no longer necessary now that we force Qt and SDL to use EGL.
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Cameron Gutman committed 2025-11-30 23:18:38 -06:00
1 parent d3c23b55dc
commit 9d5f25f828
2 files changed
+1 -62

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@@ -38,8 +38,6 @@ signals:
private:
void querySdlVideoInfo();
void querySdlVideoInfoInternal();
void refreshDisplaysInternal();
bool hasHardwareAcceleration;
bool rendererAlwaysFullScreen;