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Don't use separate threads for querying SDL video info
This is no longer necessary now that we force Qt and SDL to use EGL.
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@@ -38,8 +38,6 @@ signals:
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private:
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void querySdlVideoInfo();
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void querySdlVideoInfoInternal();
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void refreshDisplaysInternal();
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bool hasHardwareAcceleration;
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bool rendererAlwaysFullScreen;
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