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Remove logic to force the OpenGL ES library to load
This isn't necessary now that we turn on EGL everywhere, and it breaks OpenGL ES 2.0 support too.
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@@ -68,9 +68,5 @@ private:
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#define OVERLAY_PARAM_TEXTURE 0
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int m_OverlayShaderProgramParams[1];
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int m_OldContextProfileMask;
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int m_OldContextMajorVersion;
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int m_OldContextMinorVersion;
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SDL_Renderer *m_DummyRenderer;
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};
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