Remove logic to force the OpenGL ES library to load

This isn't necessary now that we turn on EGL everywhere,
and it breaks OpenGL ES 2.0 support too.
This commit is contained in:
Cameron Gutman
2025-12-27 23:04:40 -06:00
parent d1f43ca258
commit 8a5f34fb01
2 changed files with 6 additions and 26 deletions
@@ -68,9 +68,5 @@ private:
#define OVERLAY_PARAM_TEXTURE 0
int m_OverlayShaderProgramParams[1];
int m_OldContextProfileMask;
int m_OldContextMajorVersion;
int m_OldContextMinorVersion;
SDL_Renderer *m_DummyRenderer;
};