Switch to 32-bit floating point audio

Excluding Steam Link due to CPU and API limitations
This commit is contained in:
Cameron Gutman
2024-07-17 20:37:50 -05:00
parent 8ac378f467
commit 7f009a4b8e
8 changed files with 69 additions and 17 deletions
+2
View File
@@ -18,6 +18,8 @@ public:
virtual int getCapabilities();
virtual AudioFormat getAudioBufferFormat();
private:
SDL_AudioDeviceID m_AudioDevice;
void* m_AudioBuffer;