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Remove the fixed delay for starting the connection
The StreamSegue already handles delaying to allow the warnings to be visible.
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@@ -1553,10 +1553,6 @@ public:
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// Called in a non-main thread
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// Called in a non-main thread
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bool Session::startConnectionAsync()
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bool Session::startConnectionAsync()
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{
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{
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// Wait 1.5 seconds before connecting to let the user
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// have time to read any messages present on the segue
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SDL_Delay(1500);
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// The UI should have ensured the old game was already quit
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// The UI should have ensured the old game was already quit
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// if we decide to stream a different game.
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// if we decide to stream a different game.
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Q_ASSERT(m_Computer->currentGameId == 0 ||
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Q_ASSERT(m_Computer->currentGameId == 0 ||
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