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Create MappingManager class to handle gamepad mappings (currently only saving custom mappings)
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+4
-2
@@ -107,7 +107,8 @@ SOURCES += \
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gui/appmodel.cpp \
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streaming/streamutils.cpp \
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backend/autoupdatechecker.cpp \
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path.cpp
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path.cpp \
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settings/mappingmanager.cpp
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HEADERS += \
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utils.h \
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@@ -128,7 +129,8 @@ HEADERS += \
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streaming/video/decoder.h \
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streaming/streamutils.h \
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backend/autoupdatechecker.h \
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path.h
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path.h \
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settings/mappingmanager.h
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# Platform-specific renderers and decoders
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ffmpeg {
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