Name threads for easier debugging

This commit is contained in:
Cameron Gutman
2019-05-03 21:18:58 -07:00
parent 18d1d35104
commit 53138d7c16
5 changed files with 7 additions and 4 deletions
@@ -254,7 +254,7 @@ bool Pacer::initialize(SDL_Window* window, int maxVideoFps, bool enablePacing)
}
if (m_VsyncRenderer->isRenderThreadSupported()) {
m_RenderThread = SDL_CreateThread(Pacer::renderThread, "Pacer Render Thread", this);
m_RenderThread = SDL_CreateThread(Pacer::renderThread, "PacerRender", this);
}
return true;