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Name threads for easier debugging
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@@ -254,7 +254,7 @@ bool Pacer::initialize(SDL_Window* window, int maxVideoFps, bool enablePacing)
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}
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if (m_VsyncRenderer->isRenderThreadSupported()) {
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m_RenderThread = SDL_CreateThread(Pacer::renderThread, "Pacer Render Thread", this);
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m_RenderThread = SDL_CreateThread(Pacer::renderThread, "PacerRender", this);
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}
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return true;
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