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Do not reset the renderer on SDL_RENDER_TARGETS_RESET
We only need to do this on a SDL_RENDER_DEVICE_RESET where we lose the whole device.
This also reverts a56efe5 since this change is not needed when handling the reset events properly.
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@@ -777,7 +777,7 @@ void EGLRenderer::renderFrame(AVFrame* frame)
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// XWayland. Other strategies like calling glGetError() don't seem
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// to be able to detect this situation for some reason.
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SDL_Event event;
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event.type = SDL_RENDER_TARGETS_RESET;
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event.type = SDL_RENDER_DEVICE_RESET;
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SDL_PushEvent(&event);
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return;
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