Do not reset the renderer on SDL_RENDER_TARGETS_RESET

We only need to do this on a SDL_RENDER_DEVICE_RESET where we lose the whole device.

This also reverts a56efe5 since this change is not needed when handling the reset events properly.
This commit is contained in:
Cameron Gutman
2026-01-31 13:00:23 -06:00
parent a2122e17c6
commit 5020fc6f48
6 changed files with 15 additions and 17 deletions
@@ -777,7 +777,7 @@ void EGLRenderer::renderFrame(AVFrame* frame)
// XWayland. Other strategies like calling glGetError() don't seem
// to be able to detect this situation for some reason.
SDL_Event event;
event.type = SDL_RENDER_TARGETS_RESET;
event.type = SDL_RENDER_DEVICE_RESET;
SDL_PushEvent(&event);
return;