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Don't require 2 bits of alpha for 10-bit color
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@@ -469,7 +469,6 @@ bool EGLRenderer::initialize(PDECODER_PARAMETERS params)
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 10);
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 10);
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 10);
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SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 2);
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}
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else {
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
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