Don't require 2 bits of alpha for 10-bit color

This commit is contained in:
Cameron Gutman 2022-01-26 18:55:56 -06:00
parent a0709bec51
commit 2416618b34

View File

@ -469,7 +469,6 @@ bool EGLRenderer::initialize(PDECODER_PARAMETERS params)
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 10);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 10);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 10);
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 2);
}
else {
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);