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Remove latency drop logic and replace by single frame writes
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@@ -32,6 +32,7 @@ private:
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struct SoundIoOutStream* m_OutputStream;
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struct SoundIoRingBuffer* m_RingBuffer;
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struct SoundIoChannelLayout m_EffectiveLayout;
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double m_Latency;
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bool m_Errored;
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static const double k_RawSampleLengthSec;
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