* 'master' of github.com:limelight-stream/limelight-ios: Insist that Limelight iOS is still in development now send the device name when pairing. also fixed null-terminating buffers that caused all kinds of problems fixed a bunch of stuff: - pairing now exists - hostnames are resolved - video rendering is better - some other stuff I’m forgetting Update README.md Move nv_avc_init into setup Delay frame drawing for a 30 FPS target. Change rendering configuration for faster drawing. Perform the segue after the URL request returns. added code to launch a stream and decode and render the stream Create README.md added opus library view is now centered and rendering is flipped correctly fixed rendering added video rendering libraries and renderer code. still not functioning added icons added simple depacketizer and test h264 file added basic UI components and outlets/actions Initial Commit Conflicts: README.md
#Limelight iOS
Limelight is an open source implementation of NVIDIA's GameStream, as used by the NVIDIA Shield, but built for iOS. Limelight iOS will allow you to stream your full collection of Steam games from your powerful desktop computer to your iOS Device.
#####Limelight iOS is not stable or buildable - it is in the very early stages of development. Please refrain from opening issues regarding Limelight iOS - we know it doesn't work yet.
This is in development and is not considered stable (or buildable). Do not use it. It is not ready.
We understand that Limelight users are eager for the opportunity to stream their Steam collection to their iOS devices. Currently there is no ETA on an alpha version, but we'll post an update whenever we reach that stage.
In the meantime, check out the existing versions for Android and PC. Also, a client for Windows Phone 8.1 is in the works and actively being developed.
Please be patient as we work to bring Limelight to more platforms.