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359b822951fbd07dc91b424ca6568af6c2eec0c6
moonlight-ios/Limelight/Input
History
Cameron Gutman 7b3d099449 Use the same Controller object for player 0 and the on-screen controls so tapping on-screen buttons doesn't reset all physical controller input to 0. Fixes pressing L3 to run in some games.
2016-05-22 17:11:30 -05:00
..
Controller.swift
Rewrote the Controller class in Swift (#216)
2016-04-11 20:44:02 -07:00
ControllerSupport.h
Use the same Controller object for player 0 and the on-screen controls so tapping on-screen buttons doesn't reset all physical controller input to 0. Fixes pressing L3 to run in some games.
2016-05-22 17:11:30 -05:00
ControllerSupport.m
Use the same Controller object for player 0 and the on-screen controls so tapping on-screen buttons doesn't reset all physical controller input to 0. Fixes pressing L3 to run in some games.
2016-05-22 17:11:30 -05:00
Moonlight-Bridging-Header.h
Rewrote the Controller class in Swift (#216)
2016-04-11 20:44:02 -07:00
OnScreenControls.h
now use custom edge swipe detection
2015-05-29 00:46:43 -07:00
OnScreenControls.m
Use the same Controller object for player 0 and the on-screen controls so tapping on-screen buttons doesn't reset all physical controller input to 0. Fixes pressing L3 to run in some games.
2016-05-22 17:11:30 -05:00
StreamView.h
now use custom edge swipe detection
2015-05-29 00:46:43 -07:00
StreamView.m
Tweaks to dragging behavior to match Moonlight Android
2016-05-08 15:09:43 -04:00
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