mirror of
https://github.com/moonlight-stream/moonlight-ios.git
synced 2026-04-18 22:40:04 +00:00
Bump SDL to 2.28.5 and add FFmpeg for AV1 parsing
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@@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@@ -41,7 +41,7 @@ extern "C" {
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/* Platform specific functions for Windows */
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#ifdef __WIN32__
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#if defined(__WIN32__) || defined(__GDK__)
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typedef void (SDLCALL * SDL_WindowsMessageHook)(void *userdata, void *hWnd, unsigned int message, Uint64 wParam, Sint64 lParam);
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@@ -55,6 +55,10 @@ typedef void (SDLCALL * SDL_WindowsMessageHook)(void *userdata, void *hWnd, unsi
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*/
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extern DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata);
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#endif /* defined(__WIN32__) || defined(__GDK__) */
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#if defined(__WIN32__) || defined(__WINGDK__)
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/**
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* Get the D3D9 adapter index that matches the specified display index.
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*
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@@ -102,6 +106,30 @@ typedef struct ID3D11Device ID3D11Device;
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*/
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extern DECLSPEC ID3D11Device* SDLCALL SDL_RenderGetD3D11Device(SDL_Renderer * renderer);
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#endif /* defined(__WIN32__) || defined(__WINGDK__) */
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#if defined(__WIN32__) || defined(__GDK__)
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typedef struct ID3D12Device ID3D12Device;
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/**
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* Get the D3D12 device associated with a renderer.
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*
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* Once you are done using the device, you should release it to avoid a
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* resource leak.
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*
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* \param renderer the renderer from which to get the associated D3D12 device
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* \returns the D3D12 device associated with given renderer or NULL if it is
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* not a D3D12 renderer; call SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.24.0.
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*/
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extern DECLSPEC ID3D12Device* SDLCALL SDL_RenderGetD3D12Device(SDL_Renderer* renderer);
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#endif /* defined(__WIN32__) || defined(__GDK__) */
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#if defined(__WIN32__) || defined(__WINGDK__)
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/**
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* Get the DXGI Adapter and Output indices for the specified display index.
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*
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@@ -122,8 +150,7 @@ extern DECLSPEC ID3D11Device* SDLCALL SDL_RenderGetD3D11Device(SDL_Renderer * re
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *adapterIndex, int *outputIndex );
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#endif /* __WIN32__ */
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#endif /* defined(__WIN32__) || defined(__WINGDK__) */
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/* Platform specific functions for Linux */
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#ifdef __LINUX__
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@@ -178,7 +205,7 @@ extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriorityAndPolicy(Sint64 threadID,
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* This function is only available on Apple iOS.
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*
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* For more information see:
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* [README-ios.md](https://hg.libsdl.org/SDL/file/default/docs/README-ios.md)
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* https://github.com/libsdl-org/SDL/blob/main/docs/README-ios.md
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*
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* This functions is also accessible using the macro
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* SDL_iOSSetAnimationCallback() since SDL 2.0.4.
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@@ -195,7 +222,7 @@ extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriorityAndPolicy(Sint64 threadID,
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*
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* \sa SDL_iPhoneSetEventPump
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*/
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extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam);
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extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (SDLCALL *callback)(void*), void *callbackParam);
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#define SDL_iOSSetEventPump(enabled) SDL_iPhoneSetEventPump(enabled)
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@@ -425,6 +452,18 @@ extern DECLSPEC SDL_bool SDLCALL SDL_AndroidRequestPermission(const char *permis
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*/
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extern DECLSPEC int SDLCALL SDL_AndroidShowToast(const char* message, int duration, int gravity, int xoffset, int yoffset);
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/**
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* Send a user command to SDLActivity.
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*
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* Override "boolean onUnhandledMessage(Message msg)" to handle the message.
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*
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* \param command user command that must be greater or equal to 0x8000
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* \param param user parameter
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*
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* \since This function is available since SDL 2.0.22.
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*/
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extern DECLSPEC int SDLCALL SDL_AndroidSendMessage(Uint32 command, int param);
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#endif /* __ANDROID__ */
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/* Platform specific functions for WinRT */
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@@ -520,7 +559,7 @@ extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path
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extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType);
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/**
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* Detects the device family of WinRT plattform at runtime.
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* Detects the device family of WinRT platform at runtime.
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*
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* \returns a value from the SDL_WinRT_DeviceFamily enum.
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*
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@@ -552,6 +591,27 @@ extern DECLSPEC void SDLCALL SDL_OnApplicationDidBecomeActive(void);
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extern DECLSPEC void SDLCALL SDL_OnApplicationDidChangeStatusBarOrientation(void);
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#endif
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/* Functions used only by GDK */
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#if defined(__GDK__)
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typedef struct XTaskQueueObject * XTaskQueueHandle;
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/**
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* Gets a reference to the global async task queue handle for GDK,
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* initializing if needed.
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*
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* Once you are done with the task queue, you should call
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* XTaskQueueCloseHandle to reduce the reference count to avoid a resource
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* leak.
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*
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* \param outTaskQueue a pointer to be filled in with task queue handle.
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* \returns 0 if success, -1 if any error occurs.
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*
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* \since This function is available since SDL 2.24.0.
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*/
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extern DECLSPEC int SDLCALL SDL_GDKGetTaskQueue(XTaskQueueHandle * outTaskQueue);
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#endif
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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