Bump SDL to 2.28.5 and add FFmpeg for AV1 parsing

This commit is contained in:
Cameron Gutman
2023-11-04 01:08:23 -05:00
parent 9366c763d6
commit ce25a66dc5
232 changed files with 39783 additions and 3046 deletions

View File

@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -154,7 +154,9 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetRelativeMouseState(int *x, int *y);
/**
* Move the mouse cursor to the given position within the window.
*
* This function generates a mouse motion event.
* This function generates a mouse motion event if relative mode is not
* enabled. If relative mode is enabled, you can force mouse events for the
* warp by setting the SDL_HINT_MOUSE_RELATIVE_WARP_MOTION hint.
*
* Note that this function will appear to succeed, but not actually move the
* mouse when used over Microsoft Remote Desktop.
@@ -196,13 +198,9 @@ extern DECLSPEC int SDLCALL SDL_WarpMouseGlobal(int x, int y);
/**
* Set relative mouse mode.
*
* While the mouse is in relative mode, the cursor is hidden, and the driver
* will try to report continuous motion in the current window. Only relative
* motion events will be delivered, the mouse position will not change.
*
* Note that this function will not be able to provide continuous relative
* motion when used over Microsoft Remote Desktop, instead motion is limited
* to the bounds of the screen.
* While the mouse is in relative mode, the cursor is hidden, the mouse
* position is constrained to the window, and SDL will report continuous
* relative mouse motion even if the mouse is at the edge of the window.
*
* This function will flush any pending mouse motion.
*
@@ -245,6 +243,15 @@ extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled);
* While capturing is enabled, the current window will have the
* `SDL_WINDOW_MOUSE_CAPTURE` flag set.
*
* Please note that as of SDL 2.0.22, SDL will attempt to "auto capture" the
* mouse while the user is pressing a button; this is to try and make mouse
* behavior more consistent between platforms, and deal with the common case
* of a user dragging the mouse outside of the window. This means that if you
* are calling SDL_CaptureMouse() only to deal with this situation, you no
* longer have to (although it is safe to do so). If this causes problems for
* your app, you can disable auto capture by setting the
* `SDL_HINT_MOUSE_AUTO_CAPTURE` hint to zero.
*
* \param enabled SDL_TRUE to enable capturing, SDL_FALSE to disable.
* \returns 0 on success or -1 if not supported; call SDL_GetError() for more
* information.
@@ -378,6 +385,9 @@ extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetCursor(void);
/**
* Get the default cursor.
*
* You do not have to call SDL_FreeCursor() on the return value, but it is
* safe to do so.
*
* \returns the default cursor on success or NULL on failure.
*
* \since This function is available since SDL 2.0.0.