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Bump SDL to 2.28.5 and add FFmpeg for AV1 parsing
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@@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@@ -154,7 +154,9 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetRelativeMouseState(int *x, int *y);
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/**
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* Move the mouse cursor to the given position within the window.
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*
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* This function generates a mouse motion event.
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* This function generates a mouse motion event if relative mode is not
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* enabled. If relative mode is enabled, you can force mouse events for the
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* warp by setting the SDL_HINT_MOUSE_RELATIVE_WARP_MOTION hint.
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*
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* Note that this function will appear to succeed, but not actually move the
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* mouse when used over Microsoft Remote Desktop.
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@@ -196,13 +198,9 @@ extern DECLSPEC int SDLCALL SDL_WarpMouseGlobal(int x, int y);
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/**
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* Set relative mouse mode.
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*
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* While the mouse is in relative mode, the cursor is hidden, and the driver
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* will try to report continuous motion in the current window. Only relative
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* motion events will be delivered, the mouse position will not change.
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*
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* Note that this function will not be able to provide continuous relative
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* motion when used over Microsoft Remote Desktop, instead motion is limited
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* to the bounds of the screen.
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* While the mouse is in relative mode, the cursor is hidden, the mouse
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* position is constrained to the window, and SDL will report continuous
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* relative mouse motion even if the mouse is at the edge of the window.
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*
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* This function will flush any pending mouse motion.
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*
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@@ -245,6 +243,15 @@ extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled);
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* While capturing is enabled, the current window will have the
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* `SDL_WINDOW_MOUSE_CAPTURE` flag set.
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*
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* Please note that as of SDL 2.0.22, SDL will attempt to "auto capture" the
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* mouse while the user is pressing a button; this is to try and make mouse
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* behavior more consistent between platforms, and deal with the common case
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* of a user dragging the mouse outside of the window. This means that if you
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* are calling SDL_CaptureMouse() only to deal with this situation, you no
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* longer have to (although it is safe to do so). If this causes problems for
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* your app, you can disable auto capture by setting the
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* `SDL_HINT_MOUSE_AUTO_CAPTURE` hint to zero.
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*
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* \param enabled SDL_TRUE to enable capturing, SDL_FALSE to disable.
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* \returns 0 on success or -1 if not supported; call SDL_GetError() for more
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* information.
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@@ -378,6 +385,9 @@ extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetCursor(void);
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/**
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* Get the default cursor.
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*
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* You do not have to call SDL_FreeCursor() on the return value, but it is
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* safe to do so.
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*
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* \returns the default cursor on success or NULL on failure.
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*
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* \since This function is available since SDL 2.0.0.
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