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https://github.com/moonlight-stream/moonlight-ios.git
synced 2026-06-19 07:00:57 +00:00
Bump SDL to 2.28.5 and add FFmpeg for AV1 parsing
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@@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@@ -51,6 +51,15 @@
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*/
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#define SDL_MAIN_NEEDED
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#elif defined(__GDK__)
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/* On GDK, SDL provides a main function that initializes the game runtime.
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Please note that #include'ing SDL_main.h is not enough to get a main()
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function working. You must either link against SDL2main or, if not possible,
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call the SDL_GDKRunApp function from your entry point.
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*/
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#define SDL_MAIN_NEEDED
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#elif defined(__IPHONEOS__)
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/* On iOS SDL provides a main function that creates an application delegate
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and starts the iOS application run loop.
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@@ -92,6 +101,22 @@
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*/
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#define SDL_MAIN_AVAILABLE
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#elif defined(__PS2__)
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#define SDL_MAIN_AVAILABLE
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#define SDL_PS2_SKIP_IOP_RESET() \
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void reset_IOP(); \
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void reset_IOP() {}
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#elif defined(__3DS__)
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/*
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On N3DS, SDL provides a main function that sets up the screens
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and storage.
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If you provide this yourself, you may define SDL_MAIN_HANDLED
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*/
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#define SDL_MAIN_AVAILABLE
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#endif
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#endif /* SDL_MAIN_HANDLED */
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@@ -145,7 +170,7 @@ extern SDLMAIN_DECLSPEC int SDL_main(int argc, char *argv[]);
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*/
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extern DECLSPEC void SDLCALL SDL_SetMainReady(void);
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#ifdef __WIN32__
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#if defined(__WIN32__) || defined(__GDK__)
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/**
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* Register a win32 window class for SDL's use.
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@@ -189,7 +214,7 @@ extern DECLSPEC int SDLCALL SDL_RegisterApp(const char *name, Uint32 style, void
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*/
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extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
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#endif /* __WIN32__ */
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#endif /* defined(__WIN32__) || defined(__GDK__) */
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#ifdef __WINRT__
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@@ -224,6 +249,28 @@ extern DECLSPEC int SDLCALL SDL_UIKitRunApp(int argc, char *argv[], SDL_main_fun
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#endif /* __IPHONEOS__ */
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#ifdef __GDK__
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/**
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* Initialize and launch an SDL GDK application.
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*
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* \param mainFunction the SDL app's C-style main(), an SDL_main_func
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* \param reserved reserved for future use; should be NULL
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* \returns 0 on success or -1 on failure; call SDL_GetError() to retrieve
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* more information on the failure.
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*
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* \since This function is available since SDL 2.24.0.
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*/
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extern DECLSPEC int SDLCALL SDL_GDKRunApp(SDL_main_func mainFunction, void *reserved);
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/**
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* Callback from the application to let the suspend continue.
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*
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* \since This function is available since SDL 2.28.0.
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*/
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extern DECLSPEC void SDLCALL SDL_GDKSuspendComplete(void);
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#endif /* __GDK__ */
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#ifdef __cplusplus
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}
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