Bump SDL to 2.28.5 and add FFmpeg for AV1 parsing

This commit is contained in:
Cameron Gutman
2023-11-04 01:08:23 -05:00
parent 9366c763d6
commit ce25a66dc5
232 changed files with 39783 additions and 3046 deletions

View File

@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -169,13 +169,13 @@ typedef void (SDLCALL * SDL_AudioCallback) (void *userdata, Uint8 * stream,
* The calculated values in this structure are calculated by SDL_OpenAudio().
*
* For multi-channel audio, the default SDL channel mapping is:
* 2: FL FR (stereo)
* 3: FL FR LFE (2.1 surround)
* 4: FL FR BL BR (quad)
* 5: FL FR FC BL BR (quad + center)
* 6: FL FR FC LFE SL SR (5.1 surround - last two can also be BL BR)
* 7: FL FR FC LFE BC SL SR (6.1 surround)
* 8: FL FR FC LFE BL BR SL SR (7.1 surround)
* 2: FL FR (stereo)
* 3: FL FR LFE (2.1 surround)
* 4: FL FR BL BR (quad)
* 5: FL FR LFE BL BR (4.1 surround)
* 6: FL FR FC LFE SL SR (5.1 surround - last two can also be BL BR)
* 7: FL FR FC LFE BC SL SR (6.1 surround)
* 8: FL FR FC LFE BL BR SL SR (7.1 surround)
*/
typedef struct SDL_AudioSpec
{
@@ -487,6 +487,7 @@ extern DECLSPEC int SDLCALL SDL_GetNumAudioDevices(int iscapture);
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetNumAudioDevices
* \sa SDL_GetDefaultAudioInfo
*/
extern DECLSPEC const char *SDLCALL SDL_GetAudioDeviceName(int index,
int iscapture);
@@ -500,9 +501,7 @@ extern DECLSPEC const char *SDLCALL SDL_GetAudioDeviceName(int index,
* hardware.
*
* `spec` will be filled with the sample rate, sample format, and channel
* count. All other values in the structure are filled with 0. When the
* supported struct members are 0, SDL was unable to get the property from the
* backend.
* count.
*
* \param index the index of the audio device; valid values range from 0 to
* SDL_GetNumAudioDevices() - 1
@@ -514,12 +513,48 @@ extern DECLSPEC const char *SDLCALL SDL_GetAudioDeviceName(int index,
* \since This function is available since SDL 2.0.16.
*
* \sa SDL_GetNumAudioDevices
* \sa SDL_GetDefaultAudioInfo
*/
extern DECLSPEC int SDLCALL SDL_GetAudioDeviceSpec(int index,
int iscapture,
SDL_AudioSpec *spec);
/**
* Get the name and preferred format of the default audio device.
*
* Some (but not all!) platforms have an isolated mechanism to get information
* about the "default" device. This can actually be a completely different
* device that's not in the list you get from SDL_GetAudioDeviceSpec(). It can
* even be a network address! (This is discussed in SDL_OpenAudioDevice().)
*
* As a result, this call is not guaranteed to be performant, as it can query
* the sound server directly every time, unlike the other query functions. You
* should call this function sparingly!
*
* `spec` will be filled with the sample rate, sample format, and channel
* count, if a default device exists on the system. If `name` is provided,
* will be filled with either a dynamically-allocated UTF-8 string or NULL.
*
* \param name A pointer to be filled with the name of the default device (can
* be NULL). Please call SDL_free() when you are done with this
* pointer!
* \param spec The SDL_AudioSpec to be initialized by this function.
* \param iscapture non-zero to query the default recording device, zero to
* query the default output device.
* \returns 0 on success, nonzero on error
*
* \since This function is available since SDL 2.24.0.
*
* \sa SDL_GetAudioDeviceName
* \sa SDL_GetAudioDeviceSpec
* \sa SDL_OpenAudioDevice
*/
extern DECLSPEC int SDLCALL SDL_GetDefaultAudioInfo(char **name,
SDL_AudioSpec *spec,
int iscapture);
/**
* Open a specific audio device.
*
@@ -586,6 +621,7 @@ extern DECLSPEC int SDLCALL SDL_GetAudioDeviceSpec(int index,
* - `SDL_AUDIO_ALLOW_FREQUENCY_CHANGE`
* - `SDL_AUDIO_ALLOW_FORMAT_CHANGE`
* - `SDL_AUDIO_ALLOW_CHANNELS_CHANGE`
* - `SDL_AUDIO_ALLOW_SAMPLES_CHANGE`
* - `SDL_AUDIO_ALLOW_ANY_CHANGE`
*
* These flags specify how SDL should behave when a device cannot offer a