mirror of
https://github.com/moonlight-stream/moonlight-ios.git
synced 2026-02-16 10:31:02 +00:00
@@ -23,7 +23,11 @@
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@end
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#if TARGET_OS_TV
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@interface StreamView : OSView <X1KitMouseDelegate>
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#else
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@interface StreamView : OSView <X1KitMouseDelegate, UIPointerInteractionDelegate>
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#endif
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@property (nonatomic, retain) IBOutlet UITextField* keyInputField;
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@@ -29,6 +29,7 @@ static const double X1_MOUSE_SPEED_DIVISOR = 2.5;
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float yDeltaFactor;
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float screenFactor;
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NSInteger lastMouseButtonMask;
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double mouseX;
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double mouseY;
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@@ -81,6 +82,15 @@ static const double X1_MOUSE_SPEED_DIVISOR = 2.5;
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Log(LOG_I, @"Setting manual on-screen controls level: %d", (int)level);
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[onScreenControls setLevel:level];
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}
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if (@available(iOS 13.4, *)) {
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[self addInteraction:[[UIPointerInteraction alloc] initWithDelegate:self]];
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UIPanGestureRecognizer *mouseWheelRecognizer = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(mouseWheelMoved:)];
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mouseWheelRecognizer.allowedScrollTypesMask = UIScrollTypeMaskDiscrete;
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mouseWheelRecognizer.allowedTouchTypes = @[@(UITouchTypeIndirectPointer)];
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[self addGestureRecognizer:mouseWheelRecognizer];
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}
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#endif
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textFieldDelegate = [[TextFieldKeyboardDelegate alloc] initWithTextField:_keyInputField];
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@@ -147,6 +157,13 @@ static const double X1_MOUSE_SPEED_DIVISOR = 2.5;
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}
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- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
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if ([self handleMouseButtonEvent:BUTTON_ACTION_PRESS
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forTouches:touches
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withEvent:event]) {
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// If it's a mouse event, we're done
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return;
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}
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Log(LOG_D, @"Touch down");
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// Notify of user interaction and start expiration timer
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@@ -173,7 +190,57 @@ static const double X1_MOUSE_SPEED_DIVISOR = 2.5;
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}
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}
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- (BOOL)handleMouseButtonEvent:(int)buttonAction forTouches:(NSSet *)touches withEvent:(UIEvent *)event {
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#if !TARGET_OS_TV
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if (@available(iOS 13.4, *)) {
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UITouch* touch = [touches anyObject];
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if (touch.type == UITouchTypeIndirectPointer) {
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UIEventButtonMask changedButtons = lastMouseButtonMask ^ event.buttonMask;
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for (int i = BUTTON_LEFT; i <= BUTTON_X2; i++) {
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UIEventButtonMask buttonFlag;
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switch (i) {
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// Right and Middle are reversed from what iOS uses
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case BUTTON_RIGHT:
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buttonFlag = UIEventButtonMaskForButtonNumber(2);
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break;
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case BUTTON_MIDDLE:
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buttonFlag = UIEventButtonMaskForButtonNumber(3);
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break;
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default:
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buttonFlag = UIEventButtonMaskForButtonNumber(i);
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break;
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}
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if (changedButtons & buttonFlag) {
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LiSendMouseButtonEvent(buttonAction, i);
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}
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}
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lastMouseButtonMask = event.buttonMask;
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return YES;
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}
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}
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#endif
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return NO;
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}
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- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
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#if !TARGET_OS_TV
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if (@available(iOS 13.4, *)) {
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UITouch *touch = [touches anyObject];
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if (touch.type == UITouchTypeIndirectPointer) {
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// Ignore move events from mice. These only happen while the
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// mouse button is pressed and conflict with our positional
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// mouse input handling.
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return;
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}
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}
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#endif
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hasUserInteracted = YES;
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if (![onScreenControls handleTouchMovedEvent:touches]) {
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@@ -261,6 +328,13 @@ static const double X1_MOUSE_SPEED_DIVISOR = 2.5;
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}
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- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
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if ([self handleMouseButtonEvent:BUTTON_ACTION_RELEASE
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forTouches:touches
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withEvent:event]) {
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// If it's a mouse event, we're done
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return;
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}
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Log(LOG_D, @"Touch up");
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hasUserInteracted = YES;
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@@ -338,6 +412,9 @@ static const double X1_MOUSE_SPEED_DIVISOR = 2.5;
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isDragging = false;
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LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_LEFT);
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}
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[self handleMouseButtonEvent:BUTTON_ACTION_RELEASE
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forTouches:touches
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withEvent:event];
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}
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#if TARGET_OS_TV
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@@ -362,6 +439,42 @@ static const double X1_MOUSE_SPEED_DIVISOR = 2.5;
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isDragging = true;
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LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_LEFT);
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}
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#else
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- (UIPointerRegion *)pointerInteraction:(UIPointerInteraction *)interaction
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regionForRequest:(UIPointerRegionRequest *)request
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defaultRegion:(UIPointerRegion *)defaultRegion API_AVAILABLE(ios(13.4)) {
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// Send coordinates normalized to our view
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LiSendMousePositionEvent(request.location.x - self.bounds.origin.x,
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request.location.y - self.bounds.origin.y,
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self.bounds.size.width, self.bounds.size.height);
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// The pointer interaction should cover the entire view
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return [UIPointerRegion regionWithRect:self.bounds identifier:nil];
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}
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- (UIPointerStyle *)pointerInteraction:(UIPointerInteraction *)interaction styleForRegion:(UIPointerRegion *)region API_AVAILABLE(ios(13.4)) {
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// Always hide the mouse cursor over our stream view
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return [UIPointerStyle hiddenPointerStyle];
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}
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- (void)mouseWheelMoved:(UIPanGestureRecognizer *)gesture {
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switch (gesture.state) {
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case UIGestureRecognizerStateBegan:
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case UIGestureRecognizerStateChanged:
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case UIGestureRecognizerStateEnded:
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break;
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default:
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// Ignore recognition failure and other states
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return;
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}
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CGPoint velocity = [gesture velocityInView:self];
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if ((short)velocity.y != 0) {
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LiSendHighResScrollEvent((short)velocity.y);
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}
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}
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#endif
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- (BOOL)gestureRecognizerShouldBegin:(UIGestureRecognizer *)gestureRecognizer {
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@@ -2,10 +2,6 @@
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>NSBluetoothPeripheralUsageDescription</key>
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<string>Bluetooth access allows Moonlight to connect to Citrix X1 mice.</string>
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<key>NSBluetoothAlwaysUsageDescription</key>
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<string>Bluetooth access allows Moonlight to connect to Citrix X1 mice.</string>
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<key>CADisableMinimumFrameDuration</key>
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<true/>
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<key>CFBundleDevelopmentRegion</key>
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@@ -50,6 +46,12 @@
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<key>NSAllowsArbitraryLoads</key>
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<true/>
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</dict>
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<key>NSBluetoothAlwaysUsageDescription</key>
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<string>Bluetooth access allows Moonlight to connect to Citrix X1 mice.</string>
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<key>NSBluetoothPeripheralUsageDescription</key>
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<string>Bluetooth access allows Moonlight to connect to Citrix X1 mice.</string>
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<key>UIApplicationSupportsIndirectInputEvents</key>
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<true/>
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<key>UILaunchStoryboardName</key>
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<string>Launch Screen</string>
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<key>UIMainStoryboardFile</key>
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