Plumb several new options into stream config and launch requests: optimizeGameSettings, playAudioOnPC, surround sound, and HDR

This commit is contained in:
Cameron Gutman
2018-06-02 13:25:53 -07:00
parent 2d2f71dcab
commit a28049a58c
7 changed files with 69 additions and 21 deletions

View File

@@ -90,7 +90,9 @@ int ArInit(int audioConfiguration, POPUS_MULTISTREAM_CONFIGURATION opusConfig, v
// Clear the circular buffer
audioBufferWriteIndex = audioBufferReadIndex = 0;
// We only support stereo for now
// We only support stereo for now.
// TODO: Ensure AudioToolbox's channel mapping matches Opus's
// and correct if neccessary.
assert(audioConfiguration == AUDIO_CONFIGURATION_STEREO);
activeChannelCount = opusConfig->channelCount;
@@ -281,9 +283,20 @@ void ClLogMessage(const char* format, ...)
_streamConfig.height = config.height;
_streamConfig.fps = config.frameRate;
_streamConfig.bitrate = config.bitRate;
// This will activate the remote streaming optimization in moonlight-common if needed
_streamConfig.streamingRemotely = config.streamingRemotely;
_streamConfig.enableHdr = config.enableHdr;
switch (config.audioChannelCount) {
case 2:
_streamConfig.audioConfiguration = AUDIO_CONFIGURATION_STEREO;
break;
case 6:
_streamConfig.audioConfiguration = AUDIO_CONFIGURATION_51_SURROUND;
break;
default:
Log(LOG_E, @"Unknown audio channel count: %d", config.audioChannelCount);
abort();
}
#if TARGET_OS_IPHONE
// On iOS 11, we can use HEVC if the server supports encoding it
@@ -302,6 +315,9 @@ void ClLogMessage(const char* format, ...)
}
#endif
// HEVC must be supported when HDR is enabled
assert(!_streamConfig.enableHdr || _streamConfig.supportsHevc);
// Use some of the HEVC encoding efficiency improvements to
// reduce bandwidth usage while still gaining some image
// quality improvement.