Consolidate launch and resume handling for Sunshine

This commit is contained in:
Cameron Gutman
2023-02-02 23:13:59 -06:00
parent dbb3087078
commit a04e1ebb3b
3 changed files with 6 additions and 21 deletions

View File

@@ -264,7 +264,7 @@
return [self newHttpServerInfoRequest:false];
}
- (NSURLRequest*) newLaunchRequest:(StreamConfiguration*)config {
- (NSURLRequest*) newLaunchOrResumeRequest:(NSString*)verb config:(StreamConfiguration*)config {
if (![self ensureHttpsUrlPopulated:NO]) {
return nil;
}
@@ -276,8 +276,8 @@
// indicated by a negative version in the last field.
int fps = (config.frameRate > 60 && ![config.appVersion containsString:@".-"]) ? 0 : config.frameRate;
NSString* urlString = [NSString stringWithFormat:@"%@/launch?uniqueid=%@&appid=%@&mode=%dx%dx%d&additionalStates=1&sops=%d&rikey=%@&rikeyid=%d%@&localAudioPlayMode=%d&surroundAudioInfo=%d&remoteControllersBitmap=%d&gcmap=%d",
_baseHTTPSURL, _uniqueId,
NSString* urlString = [NSString stringWithFormat:@"%@/%@?uniqueid=%@&appid=%@&mode=%dx%dx%d&additionalStates=1&sops=%d&rikey=%@&rikeyid=%d%@&localAudioPlayMode=%d&surroundAudioInfo=%d&remoteControllersBitmap=%d&gcmap=%d",
_baseHTTPSURL, verb, _uniqueId,
config.appID,
config.width, config.height, fps,
config.optimizeGameSettings ? 1 : 0,
@@ -291,20 +291,6 @@
return [self createRequestFromString:urlString timeout:LONG_TIMEOUT_SEC];
}
- (NSURLRequest*) newResumeRequest:(StreamConfiguration*)config {
if (![self ensureHttpsUrlPopulated:NO]) {
return nil;
}
NSString* urlString = [NSString stringWithFormat:@"%@/resume?uniqueid=%@&rikey=%@&rikeyid=%d&surroundAudioInfo=%d",
_baseHTTPSURL, _uniqueId,
[Utils bytesToHex:config.riKey], config.riKeyId,
SURROUNDAUDIOINFO_FROM_AUDIO_CONFIGURATION(config.audioConfiguration)];
Log(LOG_I, @"Requesting: %@", urlString);
// This blocks while the app is resuming
return [self createRequestFromString:urlString timeout:LONG_TIMEOUT_SEC];
}
- (NSURLRequest*) newQuitAppRequest {
if (![self ensureHttpsUrlPopulated:NO]) {
return nil;