Don't suppress high refresh rates with Sunshine

This commit is contained in:
Cameron Gutman 2023-02-02 23:13:09 -06:00
parent eefe8522c4
commit dbb3087078
2 changed files with 7 additions and 6 deletions

View File

@ -272,8 +272,9 @@
// Using an FPS value over 60 causes SOPS to default to 720p60,
// so force it to 0 to ensure the correct resolution is set. We
// used to use 60 here but that locked the frame rate to 60 FPS
// on GFE 3.20.3.
int fps = config.frameRate > 60 ? 0 : config.frameRate;
// on GFE 3.20.3. We do not do this hack for Sunshine (which is
// indicated by a negative version in the last field.
int fps = (config.frameRate > 60 && ![config.appVersion containsString:@".-"]) ? 0 : config.frameRate;
NSString* urlString = [NSString stringWithFormat:@"%@/launch?uniqueid=%@&appid=%@&mode=%dx%dx%d&additionalStates=1&sops=%d&rikey=%@&rikeyid=%d%@&localAudioPlayMode=%d&surroundAudioInfo=%d&remoteControllersBitmap=%d&gcmap=%d",
_baseHTTPSURL, _uniqueId,

View File

@ -76,6 +76,10 @@
}
}
// Populate the config's version fields from serverinfo
_config.appVersion = appversion;
_config.gfeVersion = gfeVersion;
// resumeApp and launchApp handle calling launchFailed
NSString* sessionUrl;
if ([serverState hasSuffix:@"_SERVER_BUSY"]) {
@ -93,10 +97,6 @@
// Populate RTSP session URL from launch/resume response
_config.rtspSessionUrl = sessionUrl;
// Populate the config's version fields from serverinfo
_config.appVersion = appversion;
_config.gfeVersion = gfeVersion;
// Initializing the renderer must be done on the main thread
dispatch_async(dispatch_get_main_queue(), ^{
VideoDecoderRenderer* renderer = [[VideoDecoderRenderer alloc] initWithView:self->_renderView callbacks:self->_callbacks streamAspectRatio:(float)self->_config.width / (float)self->_config.height useFramePacing:self->_config.useFramePacing];