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Disable vibration for expedited review
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@@ -46,6 +46,7 @@
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-(void) rumbleController: (Controller*)controller
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{
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#if 0
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// Only vibrate if the amplitude is large enough
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if (controller.lowFreqMotor > 0x5000 || controller.highFreqMotor > 0x5000) {
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// If the gamepad is nil (on-screen controls) or it's attached to the device,
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@@ -54,6 +55,7 @@
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AudioServicesPlayAlertSound(kSystemSoundID_Vibrate);
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}
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}
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#endif
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}
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-(void) rumble:(unsigned short)controllerNumber lowFreqMotor:(unsigned short)lowFreqMotor highFreqMotor:(unsigned short)highFreqMotor
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