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Use the same Controller object for player 0 and the on-screen controls so tapping on-screen buttons doesn't reset all physical controller input to 0. Fixes pressing L3 to run in some games.
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@@ -32,6 +32,7 @@
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-(void) clearButtonFlag:(Controller*)controller flags:(int)flags;
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-(void) updateFinished:(Controller*)controller;
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-(Controller*) getOscController;
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@property (nonatomic, strong) id connectObserver;
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@property (nonatomic, strong) id disconnectObserver;
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