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Fix a nasty bug that LLVM static analysis caught
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@ -41,7 +41,7 @@ static NSLock *controllerStreamLock;
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if (controller.extendedGamepad != NULL) {
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controller.extendedGamepad.valueChangedHandler = ^(GCExtendedGamepad *gamepad, GCControllerElement *element) {
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short buttonFlags;
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short buttonFlags = 0;
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short leftStickX, leftStickY;
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short rightStickX, rightStickY;
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char leftTrigger, rightTrigger;
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@ -78,7 +78,7 @@ static NSLock *controllerStreamLock;
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}
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else if (controller.gamepad != NULL) {
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controller.gamepad.valueChangedHandler = ^(GCGamepad *gamepad, GCControllerElement *element) {
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short buttonFlags;
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short buttonFlags = 0;
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UPDATE_BUTTON(A_FLAG, gamepad.buttonA.pressed);
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UPDATE_BUTTON(B_FLAG, gamepad.buttonB.pressed);
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