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https://github.com/moonlight-stream/moonlight-ios.git
synced 2026-04-05 07:26:19 +00:00
Remove the old message callbacks
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@@ -17,8 +17,6 @@
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- (void) stageComplete:(const char*)stageName;
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- (void) stageFailed:(const char*)stageName withError:(long)errorCode;
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- (void) launchFailed:(NSString*)message;
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- (void) displayMessage:(const char*)message;
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- (void) displayTransientMessage:(const char*)message;
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- (void) rumble:(unsigned short)controllerNumber lowFreqMotor:(unsigned short)lowFreqMotor highFreqMotor:(unsigned short)highFreqMotor;
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@end
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@@ -225,16 +225,6 @@ void ClConnectionTerminated(long errorCode)
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[_callbacks connectionTerminated: errorCode];
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}
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void ClDisplayMessage(const char* message)
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{
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[_callbacks displayMessage: message];
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}
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void ClDisplayTransientMessage(const char* message)
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{
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[_callbacks displayTransientMessage: message];
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}
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void ClLogMessage(const char* format, ...)
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{
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va_list va;
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@@ -377,8 +367,6 @@ void ClRumble(unsigned short controllerNumber, unsigned short lowFreqMotor, unsi
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_clCallbacks.stageFailed = ClStageFailed;
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_clCallbacks.connectionStarted = ClConnectionStarted;
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_clCallbacks.connectionTerminated = ClConnectionTerminated;
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_clCallbacks.displayMessage = ClDisplayMessage;
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_clCallbacks.displayTransientMessage = ClDisplayTransientMessage;
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_clCallbacks.logMessage = ClLogMessage;
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_clCallbacks.rumble = ClRumble;
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@@ -258,14 +258,6 @@
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});
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}
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- (void) displayMessage:(const char*)message {
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Log(LOG_I, @"Display message: %s", message);
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}
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- (void) displayTransientMessage:(const char*)message {
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Log(LOG_I, @"Display transient message: %s", message);
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}
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- (void)rumble:(unsigned short)controllerNumber lowFreqMotor:(unsigned short)lowFreqMotor highFreqMotor:(unsigned short)highFreqMotor {
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Log(LOG_I, @"Rumble on gamepad %d: %04x %04x", controllerNumber, lowFreqMotor, highFreqMotor);
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