Remove the old message callbacks

This commit is contained in:
Cameron Gutman
2019-04-27 14:00:58 -07:00
parent b2c2f0837a
commit 63b09c5b27
3 changed files with 0 additions and 22 deletions

View File

@@ -17,8 +17,6 @@
- (void) stageComplete:(const char*)stageName;
- (void) stageFailed:(const char*)stageName withError:(long)errorCode;
- (void) launchFailed:(NSString*)message;
- (void) displayMessage:(const char*)message;
- (void) displayTransientMessage:(const char*)message;
- (void) rumble:(unsigned short)controllerNumber lowFreqMotor:(unsigned short)lowFreqMotor highFreqMotor:(unsigned short)highFreqMotor;
@end

View File

@@ -225,16 +225,6 @@ void ClConnectionTerminated(long errorCode)
[_callbacks connectionTerminated: errorCode];
}
void ClDisplayMessage(const char* message)
{
[_callbacks displayMessage: message];
}
void ClDisplayTransientMessage(const char* message)
{
[_callbacks displayTransientMessage: message];
}
void ClLogMessage(const char* format, ...)
{
va_list va;
@@ -377,8 +367,6 @@ void ClRumble(unsigned short controllerNumber, unsigned short lowFreqMotor, unsi
_clCallbacks.stageFailed = ClStageFailed;
_clCallbacks.connectionStarted = ClConnectionStarted;
_clCallbacks.connectionTerminated = ClConnectionTerminated;
_clCallbacks.displayMessage = ClDisplayMessage;
_clCallbacks.displayTransientMessage = ClDisplayTransientMessage;
_clCallbacks.logMessage = ClLogMessage;
_clCallbacks.rumble = ClRumble;

View File

@@ -258,14 +258,6 @@
});
}
- (void) displayMessage:(const char*)message {
Log(LOG_I, @"Display message: %s", message);
}
- (void) displayTransientMessage:(const char*)message {
Log(LOG_I, @"Display transient message: %s", message);
}
- (void)rumble:(unsigned short)controllerNumber lowFreqMotor:(unsigned short)lowFreqMotor highFreqMotor:(unsigned short)highFreqMotor {
Log(LOG_I, @"Rumble on gamepad %d: %04x %04x", controllerNumber, lowFreqMotor, highFreqMotor);