mirror of
https://github.com/moonlight-stream/moonlight-ios.git
synced 2026-02-16 10:31:02 +00:00
Ensure the progress messages aren't obscured by the video layer
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@@ -88,10 +88,13 @@
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_config.appVersion = appversion;
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_config.gfeVersion = gfeVersion;
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VideoDecoderRenderer* renderer = [[VideoDecoderRenderer alloc]initWithView:_renderView];
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_connection = [[Connection alloc] initWithConfig:_config renderer:renderer connectionCallbacks:_callbacks];
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NSOperationQueue* opQueue = [[NSOperationQueue alloc] init];
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[opQueue addOperation:_connection];
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// Initializing the renderer must be done on the main thread
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dispatch_async(dispatch_get_main_queue(), ^{
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VideoDecoderRenderer* renderer = [[VideoDecoderRenderer alloc] initWithView:self->_renderView];
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self->_connection = [[Connection alloc] initWithConfig:self->_config renderer:renderer connectionCallbacks:self->_callbacks];
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NSOperationQueue* opQueue = [[NSOperationQueue alloc] init];
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[opQueue addOperation:self->_connection];
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});
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}
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- (void) stopStream
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@@ -33,6 +33,10 @@
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displayLayer.position = CGPointMake(CGRectGetMidX(_view.bounds), CGRectGetMidY(_view.bounds));
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displayLayer.videoGravity = AVLayerVideoGravityResizeAspect;
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// Hide the layer until we get an IDR frame. This ensures we
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// can see the loading progress label as the stream is starting.
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displayLayer.hidden = YES;
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if (oldLayer != nil) {
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// Switch out the old display layer with the new one
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[_view.layer replaceSublayer:oldLayer with:displayLayer];
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@@ -349,8 +353,12 @@
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// Enqueue video samples on the main thread
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dispatch_async(dispatch_get_main_queue(), ^{
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// Enqueue the next frame
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[self->displayLayer enqueueSampleBuffer:sampleBuffer];
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// Ensure the layer is visible now
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self->displayLayer.hidden = NO;
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// Dereference the buffers
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CFRelease(blockBuffer);
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CFRelease(sampleBuffer);
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