Plumb trigger rumble and motion sensor callbacks

This commit is contained in:
Cameron Gutman
2023-06-28 21:27:46 -05:00
parent 4f3f27287c
commit 20d0087bdc
9 changed files with 82 additions and 1 deletions

View File

@@ -71,6 +71,27 @@ static const double MOUSE_SPEED_DIVISOR = 1.25;
[controller.highFreqMotor setMotorAmplitude:highFreqMotor];
}
-(void) rumbleTriggers:(uint16_t)controllerNumber leftTrigger:(uint16_t)leftTrigger rightTrigger:(uint16_t)rightTrigger
{
Controller* controller = [_controllers objectForKey:[NSNumber numberWithInteger:controllerNumber]];
if (controller == nil && controllerNumber == 0 && _oscEnabled) {
// No physical controller, but we have on-screen controls
controller = _player0osc;
}
if (controller == nil) {
// No connected controller for this player
return;
}
[controller.leftTriggerMotor setMotorAmplitude:leftTrigger];
[controller.rightTriggerMotor setMotorAmplitude:rightTrigger];
}
- (void) setMotionEventState:(uint16_t)controllerNumber motionType:(uint8_t)motionType reportRateHz:(uint16_t)reportRateHz
{
}
-(void) updateLeftStick:(Controller*)controller x:(short)x y:(short)y
{
@synchronized(controller) {
@@ -261,12 +282,17 @@ static const double MOUSE_SPEED_DIVISOR = 1.25;
{
controller.lowFreqMotor = [HapticContext createContextForLowFreqMotor:controller.gamepad];
controller.highFreqMotor = [HapticContext createContextForHighFreqMotor:controller.gamepad];
controller.leftTriggerMotor = [HapticContext createContextForLeftTrigger:controller.gamepad];
controller.rightTriggerMotor = [HapticContext createContextForRightTrigger:controller.gamepad];
}
-(void) cleanupControllerHaptics:(Controller*) controller
{
[controller.lowFreqMotor cleanup];
[controller.highFreqMotor cleanup];
[controller.leftTriggerMotor cleanup];
[controller.rightTriggerMotor cleanup];
}
}
-(void) registerControllerCallbacks:(GCController*) controller