Plumb trigger rumble and motion sensor callbacks

This commit is contained in:
Cameron Gutman
2023-06-28 21:27:46 -05:00
parent 4f3f27287c
commit 20d0087bdc
9 changed files with 82 additions and 1 deletions

View File

@@ -27,5 +27,7 @@
@property (nonatomic) HapticContext* _Nullable lowFreqMotor;
@property (nonatomic) HapticContext* _Nullable highFreqMotor;
@property (nonatomic) HapticContext* _Nullable leftTriggerMotor;
@property (nonatomic) HapticContext* _Nullable rightTriggerMotor;
@end

View File

@@ -41,6 +41,8 @@
-(void) updateFinished:(Controller*)controller;
-(void) rumble:(unsigned short)controllerNumber lowFreqMotor:(unsigned short)lowFreqMotor highFreqMotor:(unsigned short)highFreqMotor;
-(void) rumbleTriggers:(uint16_t)controllerNumber leftTrigger:(uint16_t)leftTrigger rightTrigger:(uint16_t)rightTrigger;
-(void) setMotionEventState:(uint16_t)controllerNumber motionType:(uint8_t)motionType reportRateHz:(uint16_t)reportRateHz;
+(int) getConnectedGamepadMask:(StreamConfiguration*)streamConfig;

View File

@@ -71,6 +71,27 @@ static const double MOUSE_SPEED_DIVISOR = 1.25;
[controller.highFreqMotor setMotorAmplitude:highFreqMotor];
}
-(void) rumbleTriggers:(uint16_t)controllerNumber leftTrigger:(uint16_t)leftTrigger rightTrigger:(uint16_t)rightTrigger
{
Controller* controller = [_controllers objectForKey:[NSNumber numberWithInteger:controllerNumber]];
if (controller == nil && controllerNumber == 0 && _oscEnabled) {
// No physical controller, but we have on-screen controls
controller = _player0osc;
}
if (controller == nil) {
// No connected controller for this player
return;
}
[controller.leftTriggerMotor setMotorAmplitude:leftTrigger];
[controller.rightTriggerMotor setMotorAmplitude:rightTrigger];
}
- (void) setMotionEventState:(uint16_t)controllerNumber motionType:(uint8_t)motionType reportRateHz:(uint16_t)reportRateHz
{
}
-(void) updateLeftStick:(Controller*)controller x:(short)x y:(short)y
{
@synchronized(controller) {
@@ -261,12 +282,17 @@ static const double MOUSE_SPEED_DIVISOR = 1.25;
{
controller.lowFreqMotor = [HapticContext createContextForLowFreqMotor:controller.gamepad];
controller.highFreqMotor = [HapticContext createContextForHighFreqMotor:controller.gamepad];
controller.leftTriggerMotor = [HapticContext createContextForLeftTrigger:controller.gamepad];
controller.rightTriggerMotor = [HapticContext createContextForRightTrigger:controller.gamepad];
}
-(void) cleanupControllerHaptics:(Controller*) controller
{
[controller.lowFreqMotor cleanup];
[controller.highFreqMotor cleanup];
[controller.leftTriggerMotor cleanup];
[controller.rightTriggerMotor cleanup];
}
}
-(void) registerControllerCallbacks:(GCController*) controller

View File

@@ -16,5 +16,7 @@
+(HapticContext*) createContextForHighFreqMotor:(GCController*)gamepad;
+(HapticContext*) createContextForLowFreqMotor:(GCController*)gamepad;
+(HapticContext*) createContextForLeftTrigger:(GCController*)gamepad;
+(HapticContext*) createContextForRightTrigger:(GCController*)gamepad;
@end

View File

@@ -89,6 +89,11 @@
return nil;
}
if (![[gamepad.haptics supportedLocalities] containsObject:locality]) {
Log(LOG_W, @"Controller %d does not support haptic locality: %@", gamepad.playerIndex, locality);
return nil;
}
_playerIndex = gamepad.playerIndex;
_hapticEngine = [gamepad.haptics createEngineWithLocality:locality];
@@ -144,4 +149,22 @@
}
}
+(HapticContext*) createContextForLeftTrigger:(GCController*)gamepad {
if (@available(iOS 14.0, tvOS 14.0, *)) {
return [[HapticContext alloc] initWithGamepad:gamepad locality:GCHapticsLocalityLeftTrigger];
}
else {
return nil;
}
}
+(HapticContext*) createContextForRightTrigger:(GCController*)gamepad {
if (@available(iOS 14.0, tvOS 14.0, *)) {
return [[HapticContext alloc] initWithGamepad:gamepad locality:GCHapticsLocalityRightTrigger];
}
else {
return nil;
}
}
@end

View File

@@ -313,6 +313,16 @@ void ClSetHdrMode(bool enabled)
[_callbacks setHdrMode:enabled];
}
void ClRumbleTriggers(uint16_t controllerNumber, uint16_t leftTriggerMotor, uint16_t rightTriggerMotor)
{
[_callbacks rumbleTriggers:controllerNumber leftTrigger:leftTriggerMotor rightTrigger:rightTriggerMotor];
}
void ClSetMotionEventState(uint16_t controllerNumber, uint8_t motionType, uint16_t reportRateHz)
{
[_callbacks setMotionEventState:controllerNumber motionType:motionType reportRateHz:reportRateHz];
}
-(void) terminate
{
// Interrupt any action blocking LiStartConnection(). This is
@@ -455,6 +465,8 @@ void ClSetHdrMode(bool enabled)
_clCallbacks.rumble = ClRumble;
_clCallbacks.connectionStatusUpdate = ClConnectionStatusUpdate;
_clCallbacks.setHdrMode = ClSetHdrMode;
_clCallbacks.rumbleTriggers = ClRumbleTriggers;
_clCallbacks.setMotionEventState = ClSetMotionEventState;
return self;
}

View File

@@ -17,6 +17,8 @@
- (void) rumble:(unsigned short)controllerNumber lowFreqMotor:(unsigned short)lowFreqMotor highFreqMotor:(unsigned short)highFreqMotor;
- (void) connectionStatusUpdate:(int)status;
- (void) setHdrMode:(bool)enabled;
- (void) rumbleTriggers:(uint16_t)controllerNumber leftTrigger:(uint16_t)leftTrigger rightTrigger:(uint16_t)rightTrigger;
- (void) setMotionEventState:(uint16_t)controllerNumber motionType:(uint8_t)motionType reportRateHz:(uint16_t)reportRateHz;
- (void) videoContentShown;
@end

View File

@@ -526,6 +526,18 @@
[_controllerSupport rumble:controllerNumber lowFreqMotor:lowFreqMotor highFreqMotor:highFreqMotor];
}
- (void) rumbleTriggers:(uint16_t)controllerNumber leftTrigger:(uint16_t)leftTrigger rightTrigger:(uint16_t)rightTrigger {
Log(LOG_I, @"Trigger rumble on gamepad %d: %04x %04x", controllerNumber, leftTrigger, rightTrigger);
[_controllerSupport rumbleTriggers:controllerNumber leftTrigger:leftTrigger rightTrigger:rightTrigger];
}
- (void) setMotionEventState:(uint16_t)controllerNumber motionType:(uint8_t)motionType reportRateHz:(uint16_t)reportRateHz {
Log(LOG_I, @"Set motion state on gamepad %d: %02x %u Hz", controllerNumber, motionType, reportRateHz);
[_controllerSupport setMotionEventState:controllerNumber motionType:motionType reportRateHz:reportRateHz];
}
- (void)connectionStatusUpdate:(int)status {
Log(LOG_W, @"Connection status update: %d", status);