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https://github.com/moonlight-stream/moonlight-ios.git
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Rewrite the OSC merging logic
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73d4199917
commit
1f543325f8
@ -48,5 +48,6 @@ typedef struct {
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@property (nonatomic) float lastBatteryLevel;
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@property (nonatomic) BOOL reportedArrival;
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@property (nonatomic) Controller* _Nullable mergedWithController;
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@end
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@ -37,10 +37,7 @@ static const double MOUSE_SPEED_DIVISOR = 1.25;
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float accumulatedScrollY;
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OnScreenControls *_osc;
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// This controller object is shared between on-screen controls
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// and player 0
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Controller *_player0osc;
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Controller *_oscController;
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#define EMULATING_SELECT 0x1
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#define EMULATING_SPECIAL 0x2
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@ -55,12 +52,13 @@ static const double MOUSE_SPEED_DIVISOR = 1.25;
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#define UPDATE_BUTTON_FLAG(controller, x, y) \
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((y) ? [self setButtonFlag:controller flags:x] : [self clearButtonFlag:controller flags:x])
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#define MAX_MAGNITUDE(x, y) (abs(x) > abs(y) ? (x) : (y))
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-(void) rumble:(unsigned short)controllerNumber lowFreqMotor:(unsigned short)lowFreqMotor highFreqMotor:(unsigned short)highFreqMotor
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{
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Controller* controller = [_controllers objectForKey:[NSNumber numberWithInteger:controllerNumber]];
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if (controller == nil && controllerNumber == 0 && _oscEnabled) {
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// No physical controller, but we have on-screen controls
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controller = _player0osc;
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// TODO: Rumble emulation for OSC
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}
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if (controller == nil) {
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// No connected controller for this player
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@ -75,8 +73,7 @@ static const double MOUSE_SPEED_DIVISOR = 1.25;
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{
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Controller* controller = [_controllers objectForKey:[NSNumber numberWithInteger:controllerNumber]];
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if (controller == nil && controllerNumber == 0 && _oscEnabled) {
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// No physical controller, but we have on-screen controls
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controller = _player0osc;
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// TODO: Trigger rumble emulation for OSC
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}
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if (controller == nil) {
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// No connected controller for this player
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@ -338,9 +335,29 @@ static const double MOUSE_SPEED_DIVISOR = 1.25;
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// Only send controller events if we successfully reported controller arrival
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if ([self reportControllerArrival:controller]) {
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uint32_t buttonFlags = controller.lastButtonFlags;
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uint8_t leftTrigger = controller.lastLeftTrigger;
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uint8_t rightTrigger = controller.lastRightTrigger;
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int16_t leftStickX = controller.lastLeftStickX;
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int16_t leftStickY = controller.lastLeftStickY;
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int16_t rightStickX = controller.lastRightStickX;
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int16_t rightStickY = controller.lastRightStickY;
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// If this is merged with another controller, combine the inputs
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if (controller.mergedWithController) {
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buttonFlags |= controller.mergedWithController.lastButtonFlags;
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leftTrigger = MAX(leftTrigger, controller.mergedWithController.lastLeftTrigger);
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rightTrigger = MAX(rightTrigger, controller.mergedWithController.lastRightTrigger);
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leftStickX = MAX_MAGNITUDE(leftStickX, controller.mergedWithController.lastLeftStickX);
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leftStickY = MAX_MAGNITUDE(leftStickY, controller.mergedWithController.lastLeftStickY);
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rightStickX = MAX_MAGNITUDE(rightStickX, controller.mergedWithController.lastRightStickX);
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rightStickY = MAX_MAGNITUDE(rightStickY, controller.mergedWithController.lastRightStickY);
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}
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// Player 1 is always present for OSC
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LiSendMultiControllerEvent(_multiController ? controller.playerIndex : 0, [self getActiveGamepadMask],
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controller.lastButtonFlags, controller.lastLeftTrigger, controller.lastRightTrigger, controller.lastLeftStickX, controller.lastLeftStickY, controller.lastRightStickX, controller.lastRightStickY);
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buttonFlags, leftTrigger, rightTrigger,
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leftStickX, leftStickY, rightStickX, rightStickY);
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}
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}
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[_controllerStreamLock unlock];
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@ -960,18 +977,14 @@ static const double MOUSE_SPEED_DIVISOR = 1.25;
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_controllerNumbers |= (1 << i);
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controller.playerIndex = i;
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Controller* limeController;
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if (i == 0) {
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// Player 0 shares a controller object with the on-screen controls
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limeController = _player0osc;
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} else {
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limeController = [[Controller alloc] init];
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limeController.playerIndex = i;
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}
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Controller* limeController = [[Controller alloc] init];
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limeController.playerIndex = i;
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limeController.supportedEmulationFlags = EMULATING_SPECIAL | EMULATING_SELECT;
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limeController.gamepad = controller;
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// If this is player 0, it shares state with the OSC
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limeController.mergedWithController = _oscController;
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_oscController.mergedWithController = limeController;
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if (@available(iOS 13.0, tvOS 13.0, *)) {
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if (controller.extendedGamepad != nil &&
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@ -1003,7 +1016,7 @@ static const double MOUSE_SPEED_DIVISOR = 1.25;
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}
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-(Controller*) getOscController {
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return _player0osc;
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return _oscController;
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}
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+(bool) isSupportedGamepad:(GCController*) controller {
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@ -1071,8 +1084,8 @@ static const double MOUSE_SPEED_DIVISOR = 1.25;
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_swapABXYButtons = streamConfig.swapABXYButtons;
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_delegate = delegate;
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_player0osc = [[Controller alloc] init];
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_player0osc.playerIndex = 0;
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_oscController = [[Controller alloc] init];
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_oscController.playerIndex = 0;
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DataManager* dataMan = [[DataManager alloc] init];
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_oscEnabled = (OnScreenControlsLevel)[[dataMan getSettings].onscreenControls integerValue] != OnScreenControlsLevelOff;
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@ -1146,8 +1159,11 @@ static const double MOUSE_SPEED_DIVISOR = 1.25;
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// Stop battery reports on this controller
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[self cleanupControllerBattery:limeController];
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// Unset the GCController on this object (in case it is the OSC, which will persist)
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limeController.gamepad = nil;
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// Disassociate this controller from any controllers merged with it
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if (limeController.mergedWithController) {
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assert(limeController.mergedWithController.mergedWithController == limeController);
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limeController.mergedWithController.mergedWithController = nil;
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}
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// Inform the server of the updated active gamepads before removing this controller
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[self updateFinished:limeController];
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