mirror of
https://github.com/moonlight-stream/moonlight-embedded.git
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231 lines
6.5 KiB
Java
231 lines
6.5 KiB
Java
package com.limelight;
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import javax.swing.JFrame;
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import javax.swing.JOptionPane;
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import javax.swing.UIManager;
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import com.limelight.binding.LibraryHelper;
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import com.limelight.binding.PlatformBinding;
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import com.limelight.gui.MainFrame;
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import com.limelight.gui.StreamFrame;
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import com.limelight.input.gamepad.GamepadListener;
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import com.limelight.nvstream.NvConnection;
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import com.limelight.nvstream.NvConnectionListener;
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import com.limelight.nvstream.StreamConfiguration;
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import com.limelight.nvstream.av.video.VideoDecoderRenderer;
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import com.limelight.settings.PreferencesManager;
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import com.limelight.settings.PreferencesManager.Preferences;
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import com.limelight.settings.PreferencesManager.Preferences.Resolution;
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/**
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* Main class for Limelight-pc contains methods for starting the application as well
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* as the stream to the host pc.
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* @author Diego Waxemberg<br>
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* Cameron Gutman
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*/
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public class Limelight implements NvConnectionListener {
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public static final double VERSION = 1.0;
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private String host;
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private StreamFrame streamFrame;
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private NvConnection conn;
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private boolean connectionTerminating;
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private static JFrame limeFrame;
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/**
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* Constructs a new instance based on the given host
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* @param host can be hostname or IP address.
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*/
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public Limelight(String host) {
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this.host = host;
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}
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/*
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* Creates a connection to the host and starts up the stream.
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*/
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private void startUp() {
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streamFrame = new StreamFrame();
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Preferences prefs = PreferencesManager.getPreferences();
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StreamConfiguration streamConfig = createConfiguration(prefs.getResolution());
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conn = new NvConnection(host, this, streamConfig);
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streamFrame.build(this, conn, streamConfig, prefs.getFullscreen());
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conn.start(PlatformBinding.getDeviceName(), streamFrame,
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VideoDecoderRenderer.FLAG_PREFER_QUALITY,
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PlatformBinding.getAudioRenderer(),
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PlatformBinding.getVideoDecoderRenderer());
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GamepadListener.startSendingInput(conn);
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}
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/*
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* Creates a StreamConfiguration given a Resolution.
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* Used to specify what kind of stream will be used.
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*/
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private StreamConfiguration createConfiguration(Resolution res) {
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switch(res) {
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case RES_720_30:
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return new StreamConfiguration(1280, 720, 30);
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case RES_720_60:
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return new StreamConfiguration(1280, 720, 60);
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case RES_1080_30:
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return new StreamConfiguration(1920, 1080, 30);
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case RES_1080_60:
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return new StreamConfiguration(1920, 1080, 60);
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default:
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// this should never happen, if it does we want the NPE to occur so we know something is wrong
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return null;
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}
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}
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/*
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* Starts up a thread that listens for gamepads connected to the system.
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*/
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private static void startControllerListener() {
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GamepadListener.startUp();
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}
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/*
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* Creates the main frame for the application.
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*/
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private static void createFrame() {
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MainFrame main = new MainFrame();
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main.build();
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limeFrame = main.getLimeFrame();
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startControllerListener();
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}
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/**
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* Creates a new instance and starts the stream.
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* @param host the host pc to connect to. Can be a hostname or IP address.
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*/
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public static void createInstance(String host) {
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Limelight limelight = new Limelight(host);
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limelight.startUp();
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}
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/**
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* The entry point for the application. <br>
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* Does some initializations and then creates the main frame.
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* @param args unused.
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*/
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//TODO: We should allow command line args to specify things like debug mode (verbose logging) or even start a stream directly.
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public static void main(String args[]) {
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//fix the menu bar if we are running in osx
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if (System.getProperty("os.name").contains("Mac OS X")) {
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// take the menu bar off the jframe
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System.setProperty("apple.laf.useScreenMenuBar", "true");
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// set the name of the application menu item
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System.setProperty("com.apple.mrj.application.apple.menu.about.name", "Limelight");
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} else {
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try {
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UIManager.setLookAndFeel(UIManager.getCrossPlatformLookAndFeelClassName());
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} catch (Exception e) {
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System.out.println("Unable to set cross platform look and feel.");
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e.printStackTrace();
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System.exit(2);
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}
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}
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LibraryHelper.prepareNativeLibraries();
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createFrame();
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}
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public void stop() {
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connectionTerminating = true;
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conn.stop();
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}
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/**
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* Callback to specify which stage is starting. Used to update UI.
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* @param stage the Stage that is starting
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*/
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@Override
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public void stageStarting(Stage stage) {
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System.out.println("Starting "+stage.getName());
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streamFrame.showSpinner(stage);
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}
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/**
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* Callback that a stage has finished loading.
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* <br><b>NOTE: Currently unimplemented.</b>
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* @param stage the Stage that has finished.
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*/
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@Override
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public void stageComplete(Stage stage) {
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}
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/**
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* Callback that a stage has failed. Used to inform user that an error occurred.
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* @param stage the Stage that was loading when the error occurred
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*/
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@Override
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public void stageFailed(Stage stage) {
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streamFrame.dispose();
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conn.stop();
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displayError("Connection Error", "Starting " + stage.getName() + " failed");
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}
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/**
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* Callback that the connection has finished loading and is started.
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*/
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@Override
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public void connectionStarted() {
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streamFrame.hideSpinner();
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GamepadListener.startSendingInput(conn);
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}
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/**
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* Callback that the connection has been terminated for some reason.
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* <br>This is were the stream shutdown procedure takes place.
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* @param e the Exception that was thrown- probable cause of termination.
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*/
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@Override
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public void connectionTerminated(Exception e) {
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if (!(e instanceof InterruptedException)) {
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e.printStackTrace();
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}
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if (!connectionTerminating) {
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connectionTerminating = true;
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// Kill the connection to the target
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conn.stop();
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// Spin off a new thread to update the UI since
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// this thread has been interrupted and will terminate
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// shortly
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new Thread(new Runnable() {
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@Override
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public void run() {
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streamFrame.dispose();
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displayError("Connection Terminated", "The connection failed unexpectedly");
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}
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}).start();
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}
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}
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/**
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* Displays a message to the user in the form of an info dialog.
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* @param message the message to show the user
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*/
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@Override
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public void displayMessage(String message) {
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JOptionPane.showMessageDialog(limeFrame, message, "Limelight", JOptionPane.INFORMATION_MESSAGE);
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}
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/**
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* Displays an error to the user in the form of an error dialog
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* @param title the title for the dialog frame
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* @param message the message to show the user
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*/
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public void displayError(String title, String message) {
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JOptionPane.showMessageDialog(limeFrame, message, title, JOptionPane.ERROR_MESSAGE);
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}
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}
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