package com.limelight; import javax.swing.JFrame; import javax.swing.JOptionPane; import javax.swing.UIManager; import com.limelight.binding.LibraryHelper; import com.limelight.binding.PlatformBinding; import com.limelight.gui.MainFrame; import com.limelight.gui.StreamFrame; import com.limelight.input.gamepad.GamepadListener; import com.limelight.nvstream.NvConnection; import com.limelight.nvstream.NvConnectionListener; import com.limelight.nvstream.StreamConfiguration; import com.limelight.nvstream.av.video.VideoDecoderRenderer; import com.limelight.settings.PreferencesManager; import com.limelight.settings.PreferencesManager.Preferences; import com.limelight.settings.PreferencesManager.Preferences.Resolution; /** * Main class for Limelight-pc contains methods for starting the application as well * as the stream to the host pc. * @author Diego Waxemberg
* Cameron Gutman */ public class Limelight implements NvConnectionListener { public static final double VERSION = 1.0; private String host; private StreamFrame streamFrame; private NvConnection conn; private boolean connectionTerminating; private static JFrame limeFrame; /** * Constructs a new instance based on the given host * @param host can be hostname or IP address. */ public Limelight(String host) { this.host = host; } /* * Creates a connection to the host and starts up the stream. */ private void startUp() { streamFrame = new StreamFrame(); Preferences prefs = PreferencesManager.getPreferences(); StreamConfiguration streamConfig = createConfiguration(prefs.getResolution()); conn = new NvConnection(host, this, streamConfig); streamFrame.build(this, conn, streamConfig, prefs.getFullscreen()); conn.start(PlatformBinding.getDeviceName(), streamFrame, VideoDecoderRenderer.FLAG_PREFER_QUALITY, PlatformBinding.getAudioRenderer(), PlatformBinding.getVideoDecoderRenderer()); GamepadListener.startSendingInput(conn); } /* * Creates a StreamConfiguration given a Resolution. * Used to specify what kind of stream will be used. */ private StreamConfiguration createConfiguration(Resolution res) { switch(res) { case RES_720_30: return new StreamConfiguration(1280, 720, 30); case RES_720_60: return new StreamConfiguration(1280, 720, 60); case RES_1080_30: return new StreamConfiguration(1920, 1080, 30); case RES_1080_60: return new StreamConfiguration(1920, 1080, 60); default: // this should never happen, if it does we want the NPE to occur so we know something is wrong return null; } } /* * Starts up a thread that listens for gamepads connected to the system. */ private static void startControllerListener() { GamepadListener.startUp(); } /* * Creates the main frame for the application. */ private static void createFrame() { MainFrame main = new MainFrame(); main.build(); limeFrame = main.getLimeFrame(); startControllerListener(); } /** * Creates a new instance and starts the stream. * @param host the host pc to connect to. Can be a hostname or IP address. */ public static void createInstance(String host) { Limelight limelight = new Limelight(host); limelight.startUp(); } /** * The entry point for the application.
* Does some initializations and then creates the main frame. * @param args unused. */ //TODO: We should allow command line args to specify things like debug mode (verbose logging) or even start a stream directly. public static void main(String args[]) { //fix the menu bar if we are running in osx if (System.getProperty("os.name").contains("Mac OS X")) { // take the menu bar off the jframe System.setProperty("apple.laf.useScreenMenuBar", "true"); // set the name of the application menu item System.setProperty("com.apple.mrj.application.apple.menu.about.name", "Limelight"); } else { try { UIManager.setLookAndFeel(UIManager.getCrossPlatformLookAndFeelClassName()); } catch (Exception e) { System.out.println("Unable to set cross platform look and feel."); e.printStackTrace(); System.exit(2); } } LibraryHelper.prepareNativeLibraries(); createFrame(); } public void stop() { connectionTerminating = true; conn.stop(); } /** * Callback to specify which stage is starting. Used to update UI. * @param stage the Stage that is starting */ @Override public void stageStarting(Stage stage) { System.out.println("Starting "+stage.getName()); streamFrame.showSpinner(stage); } /** * Callback that a stage has finished loading. *
NOTE: Currently unimplemented. * @param stage the Stage that has finished. */ @Override public void stageComplete(Stage stage) { } /** * Callback that a stage has failed. Used to inform user that an error occurred. * @param stage the Stage that was loading when the error occurred */ @Override public void stageFailed(Stage stage) { streamFrame.dispose(); conn.stop(); displayError("Connection Error", "Starting " + stage.getName() + " failed"); } /** * Callback that the connection has finished loading and is started. */ @Override public void connectionStarted() { streamFrame.hideSpinner(); GamepadListener.startSendingInput(conn); } /** * Callback that the connection has been terminated for some reason. *
This is were the stream shutdown procedure takes place. * @param e the Exception that was thrown- probable cause of termination. */ @Override public void connectionTerminated(Exception e) { if (!(e instanceof InterruptedException)) { e.printStackTrace(); } if (!connectionTerminating) { connectionTerminating = true; // Kill the connection to the target conn.stop(); // Spin off a new thread to update the UI since // this thread has been interrupted and will terminate // shortly new Thread(new Runnable() { @Override public void run() { streamFrame.dispose(); displayError("Connection Terminated", "The connection failed unexpectedly"); } }).start(); } } /** * Displays a message to the user in the form of an info dialog. * @param message the message to show the user */ @Override public void displayMessage(String message) { JOptionPane.showMessageDialog(limeFrame, message, "Limelight", JOptionPane.INFORMATION_MESSAGE); } /** * Displays an error to the user in the form of an error dialog * @param title the title for the dialog frame * @param message the message to show the user */ public void displayError(String title, String message) { JOptionPane.showMessageDialog(limeFrame, message, title, JOptionPane.ERROR_MESSAGE); } }