Files
moonlight-embedded/src/com/limelight/settings/SettingsManager.java
Diego Waxemberg ba0b84f9e5 more gamepad changes
- now have a menu bar to access settings
- now handle user input to assign mappings
- fixed some typos
- now properly shutdown controller threads on exit
- renamed GamepadSettings to GamepadMapping
- created a lock to ensure we do not add/remove gamepads from the list while we are handling their events
- fixed settings directory booch
2013-12-20 13:00:30 -05:00

66 lines
1.3 KiB
Java

package com.limelight.settings;
import java.io.File;
import java.io.IOException;
public class SettingsManager {
public static String SETTINGS_DIR = System.getProperty("user.home") + File.separator + "Limelight";
//directory to hold limelight settings
private File settingsDir;
private File settingsFile;
private File gamepadFile;
private static SettingsManager manager;
private SettingsManager() {
settingsFile = new File(SETTINGS_DIR + File.separator + "settings.lime");
gamepadFile = new File(SETTINGS_DIR + File.separator + "gamepad.lime");
settingsDir = new File(SETTINGS_DIR);
}
public static SettingsManager getInstance() {
if (manager == null) {
manager = new SettingsManager();
}
return manager;
}
public File getGamepadFile() {
if (!settingsDir.exists()) {
settingsFile.mkdirs();
}
if (!gamepadFile.exists()) {
try {
gamepadFile.createNewFile();
} catch (IOException e) {
System.out.println("Unable to create gamepad file");
return null;
}
}
return gamepadFile;
}
public File getSettingsFile() {
if (!settingsDir.exists()) {
settingsFile.mkdirs();
}
if (!settingsFile.exists()) {
try {
settingsFile.createNewFile();
} catch (IOException e) {
System.out.println("Unable to create setting file");
return null;
}
}
return settingsFile;
}
}