Iwan Timmer
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49a447c3d4
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Combine 'global' with connection code
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2017-05-28 16:13:09 +02:00 |
|
Iwan Timmer
|
b8d561a62d
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Correctly handle sticks when using evdev input stack
|
2017-05-28 16:13:09 +02:00 |
|
Iwan Timmer
|
1d7c2be7e2
|
Single mapping file for all inputs
|
2017-04-08 16:26:51 +02:00 |
|
Iwan Timmer
|
9f43712fc8
|
Use SDL-style mapping for input
|
2017-04-08 16:26:51 +02:00 |
|
Iwan Timmer
|
0a5b4ec5cc
|
Remove map creation support
|
2017-04-07 18:47:04 +02:00 |
|
Iwan Timmer
|
3407fc5b17
|
Update to new common-c to show the correct number of controllers
|
2017-02-26 23:34:51 +01:00 |
|
Cameron Gutman
|
0f5b50dfa7
|
Fix integer overflow in deadzone calculation
|
2016-04-03 02:14:53 -04:00 |
|
Cameron Gutman
|
c6c4e5102c
|
Fix build with new moonlight-common-c source layout
|
2016-04-01 00:31:32 -04:00 |
|
Iwan Timmer
|
d26e2b1e4d
|
Simplify Evdev input convert for triggers
|
2016-01-13 17:16:25 +01:00 |
|
Iwan Timmer
|
648daa2669
|
Correct Evdev input value
|
2016-01-13 17:05:42 +01:00 |
|
Iwan Timmer
|
58963bdbbb
|
Merge branch 'library' into master
|
2015-07-23 17:47:24 +02:00 |
|
Iwan Timmer
|
c18bd2d194
|
Rename functions in libgamestream and provide better error handling
|
2015-07-23 12:04:33 +02:00 |
|
Iwan Timmer
|
0b02016a6c
|
Split input code in multiple files
|
2015-06-27 19:34:01 +02:00 |
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