mirror of
https://github.com/moonlight-stream/moonlight-embedded.git
synced 2025-08-16 16:36:03 +00:00
Single mapping file for all inputs
This commit is contained in:
parent
9f43712fc8
commit
1d7c2be7e2
@ -128,8 +128,8 @@ By default the encryption keys are stored in $XDG_CACHE_DIR/moonlight or ~/.cach
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=item B<-mapping> [I<MAPPING>]
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Use I<MAPPING> as the mapping file for all inputs specified after this B<-mapping>.
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If no B<-input> is specified after the B<-mapping> this mapping is used for autoloaded inputs.
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Use I<MAPPING> as the mapping file for all inputs.
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This mapping file should have the same format as the gamecontrollerdb.txt for SDL.
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=item B<-input> [I<INPUT>]
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13
src/config.c
13
src/config.c
@ -1,7 +1,7 @@
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/*
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* This file is part of Moonlight Embedded.
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*
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* Copyright (C) 2015, 2016 Iwan Timmer
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* Copyright (C) 2015-2017 Iwan Timmer
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*
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* Moonlight is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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@ -37,7 +37,6 @@
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#define write_config_bool(fd, key, value) fprintf(fd, "%s = %s\n", key, value?"true":"false");
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bool inputAdded = false;
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static bool mapped = true;
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const char* audio_device = NULL;
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static struct option long_options[] = {
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@ -152,11 +151,9 @@ static void parse_argument(int c, char* value, PCONFIGURATION config) {
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perror("Too many inputs specified");
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exit(-1);
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}
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config->inputs[config->inputsCount].path = value;
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config->inputs[config->inputsCount].mapping = config->mapping;
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config->inputs[config->inputsCount] = value;
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config->inputsCount++;
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inputAdded = true;
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mapped = true;
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break;
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case 'k':
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config->mapping = get_path(value, getenv("XDG_DATA_DIRS"));
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@ -164,7 +161,6 @@ static void parse_argument(int c, char* value, PCONFIGURATION config) {
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fprintf(stderr, "Unable to open custom mapping file: %s\n", value);
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exit(-1);
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}
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mapped = false;
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break;
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case 'l':
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config->sops = false;
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@ -352,10 +348,7 @@ void config_parse(int argc, char* argv[], PCONFIGURATION config) {
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}
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if (inputAdded) {
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if (!mapped) {
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fprintf(stderr, "Mapping option should be followed by the input to be mapped.\n");
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exit(-1);
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} else if (config->mapping == NULL) {
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if (config->mapping == NULL) {
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fprintf(stderr, "Please specify mapping file as default mapping could not be found.\n");
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exit(-1);
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}
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@ -1,7 +1,7 @@
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/*
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* This file is part of Moonlight Embedded.
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*
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* Copyright (C) 2015, 2016 Iwan Timmer
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* Copyright (C) 2015-2017 Iwan Timmer
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*
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* Moonlight is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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@ -25,11 +25,6 @@
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enum codecs { CODEC_UNSPECIFIED, CODEC_H264, CODEC_HEVC };
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struct input_config {
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char* path;
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char* mapping;
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};
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typedef struct _CONFIGURATION {
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STREAM_CONFIGURATION stream;
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char* app;
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@ -44,7 +39,7 @@ typedef struct _CONFIGURATION {
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bool fullscreen;
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bool forcehw;
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bool unsupported_version;
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struct input_config inputs[MAX_INPUTS];
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char* inputs[MAX_INPUTS];
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int inputsCount;
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enum codecs codec;
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} CONFIGURATION, *PCONFIGURATION;
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@ -38,6 +38,13 @@
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#include <limits.h>
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#include <unistd.h>
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#include <pthread.h>
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#include <endian.h>
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#if __BYTE_ORDER == __LITTLE_ENDIAN
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#define int16_to_le(val) val
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#else
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#define int16_to_le(val) ((((val) >> 8) & 0x00FF) | (((val) << 8) & 0xFF00))
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#endif
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struct input_abs_parms {
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int min, max;
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@ -48,7 +55,7 @@ struct input_abs_parms {
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struct input_device {
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struct libevdev *dev;
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struct mapping map;
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struct mapping* map;
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int key_map[KEY_MAX];
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int abs_map[ABS_MAX];
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int hats_state[3][2];
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@ -209,35 +216,35 @@ static bool evdev_handle_event(struct input_event *ev, struct input_device *dev)
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mouseCode = BUTTON_RIGHT;
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break;
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default:
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if (index == dev->map.btn_a)
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if (index == dev->map->btn_a)
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gamepadCode = A_FLAG;
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else if (index == dev->map.btn_x)
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else if (index == dev->map->btn_x)
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gamepadCode = X_FLAG;
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else if (index == dev->map.btn_y)
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else if (index == dev->map->btn_y)
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gamepadCode = Y_FLAG;
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else if (index == dev->map.btn_b)
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else if (index == dev->map->btn_b)
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gamepadCode = B_FLAG;
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else if (index == dev->map.btn_dpup)
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else if (index == dev->map->btn_dpup)
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gamepadCode = UP_FLAG;
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else if (index == dev->map.btn_dpdown)
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else if (index == dev->map->btn_dpdown)
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gamepadCode = DOWN_FLAG;
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else if (index == dev->map.btn_dpright)
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else if (index == dev->map->btn_dpright)
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gamepadCode = RIGHT_FLAG;
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else if (index == dev->map.btn_dpleft)
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else if (index == dev->map->btn_dpleft)
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gamepadCode = LEFT_FLAG;
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else if (index == dev->map.btn_leftstick)
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else if (index == dev->map->btn_leftstick)
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gamepadCode = LS_CLK_FLAG;
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else if (index == dev->map.btn_rightstick)
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else if (index == dev->map->btn_rightstick)
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gamepadCode = RS_CLK_FLAG;
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else if (index == dev->map.btn_leftshoulder)
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else if (index == dev->map->btn_leftshoulder)
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gamepadCode = LB_FLAG;
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else if (index == dev->map.btn_rightshoulder)
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else if (index == dev->map->btn_rightshoulder)
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gamepadCode = RB_FLAG;
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else if (index == dev->map.btn_start)
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else if (index == dev->map->btn_start)
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gamepadCode = PLAY_FLAG;
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else if (index == dev->map.btn_back)
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else if (index == dev->map->btn_back)
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gamepadCode = BACK_FLAG;
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else if (index == dev->map.btn_guide)
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else if (index == dev->map->btn_guide)
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gamepadCode = SPECIAL_FLAG;
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}
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@ -251,9 +258,9 @@ static bool evdev_handle_event(struct input_event *ev, struct input_device *dev)
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dev->buttonFlags |= gamepadCode;
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else
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dev->buttonFlags &= ~gamepadCode;
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} else if (index == dev->map.btn_lefttrigger)
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} else if (index == dev->map->btn_lefttrigger)
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dev->leftTrigger = ev->value?UCHAR_MAX:0;
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else if (index == dev->map.btn_righttrigger)
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else if (index == dev->map->btn_righttrigger)
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dev->rightTrigger = ev->value?UCHAR_MAX:0;
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else {
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fprintf(stderr, "Unmapped button: %d\n", ev->code);
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@ -292,28 +299,28 @@ static bool evdev_handle_event(struct input_event *ev, struct input_device *dev)
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case ABS_HAT3Y:
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dev->hats_state[hat_index][har_dir_index] = ev->value < 0 ? 0 : (ev->value == 0 ? 1 : 2);
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int hat_state = hat_constants[dev->hats_state[hat_index][0]][dev->hats_state[hat_index][1]];
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if (hat_index == dev->map.hat_dpup)
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set_hat(dev->buttonFlags, UP_FLAG, hat_state, dev->map.hat_dir_dpup);
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if (hat_index == dev->map.hat_dpdown)
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set_hat(dev->buttonFlags, DOWN_FLAG, hat_state, dev->map.hat_dir_dpdown);
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if (hat_index == dev->map.hat_dpright)
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set_hat(dev->buttonFlags, HAT_RIGHT, hat_state, dev->map.hat_dir_dpright);
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if (hat_index == dev->map.hat_dpleft)
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set_hat(dev->buttonFlags, HAT_LEFT, hat_state, dev->map.hat_dir_dpleft);
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if (hat_index == dev->map->hat_dpup)
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set_hat(dev->buttonFlags, UP_FLAG, hat_state, dev->map->hat_dir_dpup);
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if (hat_index == dev->map->hat_dpdown)
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set_hat(dev->buttonFlags, DOWN_FLAG, hat_state, dev->map->hat_dir_dpdown);
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if (hat_index == dev->map->hat_dpright)
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set_hat(dev->buttonFlags, HAT_RIGHT, hat_state, dev->map->hat_dir_dpright);
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if (hat_index == dev->map->hat_dpleft)
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set_hat(dev->buttonFlags, HAT_LEFT, hat_state, dev->map->hat_dir_dpleft);
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break;
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}
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default:
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if (index == dev->map.abs_leftx)
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dev->leftStickX = evdev_convert_value(ev, dev, &dev->xParms, dev->map.reverse_leftx);
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else if (index == dev->map.abs_lefty)
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dev->leftStickY = evdev_convert_value(ev, dev, &dev->yParms, !dev->map.reverse_lefty);
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else if (index == dev->map.abs_rightx)
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dev->rightStickX = evdev_convert_value(ev, dev, &dev->rxParms, dev->map.reverse_rightx);
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else if (index == dev->map.abs_righty)
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dev->rightStickY = evdev_convert_value(ev, dev, &dev->ryParms, !dev->map.reverse_righty);
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else if (index == dev->map.abs_lefttrigger)
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if (index == dev->map->abs_leftx)
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dev->leftStickX = evdev_convert_value(ev, dev, &dev->xParms, dev->map->reverse_leftx);
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else if (index == dev->map->abs_lefty)
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dev->leftStickY = evdev_convert_value(ev, dev, &dev->yParms, !dev->map->reverse_lefty);
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else if (index == dev->map->abs_rightx)
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dev->rightStickX = evdev_convert_value(ev, dev, &dev->rxParms, dev->map->reverse_rightx);
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else if (index == dev->map->abs_righty)
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dev->rightStickY = evdev_convert_value(ev, dev, &dev->ryParms, !dev->map->reverse_righty);
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else if (index == dev->map->abs_lefttrigger)
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dev->leftTrigger = evdev_convert_value_byte(ev, dev, &dev->zParms);
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else if (index == dev->map.abs_righttrigger)
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else if (index == dev->map->abs_righttrigger)
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dev->rightTrigger = evdev_convert_value_byte(ev, dev, &dev->rzParms);
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else
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gamepadModified = false;
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@ -383,7 +390,7 @@ static int evdev_handle(int fd) {
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return LOOP_OK;
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}
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void evdev_create(const char* device, char* mapFile) {
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void evdev_create(const char* device, struct mapping* mappings) {
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int fd = open(device, O_RDONLY|O_NONBLOCK);
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if (fd <= 0) {
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fprintf(stderr, "Failed to open device %s\n", device);
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@ -391,6 +398,31 @@ void evdev_create(const char* device, char* mapFile) {
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return;
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}
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struct libevdev *evdev = libevdev_new();
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libevdev_set_fd(evdev, fd);
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int16_t guid[8] = {0};
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guid[0] = int16_to_le(libevdev_get_id_bustype(evdev));
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guid[2] = int16_to_le(libevdev_get_id_vendor(evdev));
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guid[4] = int16_to_le(libevdev_get_id_product(evdev));
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guid[6] = int16_to_le(libevdev_get_id_version(evdev));
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char str_guid[33];
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char* buf = str_guid;
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for (int i = 0; i < 16; i++)
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buf += sprintf(buf, "%02x", ((unsigned char*) guid)[i]);
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while (mappings != NULL && strncmp(str_guid, mappings->guid, 32) != 0)
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mappings = mappings->next;
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if (mappings == NULL) {
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fprintf(stderr, "No mapping available for %s\n", device);
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fflush(stderr);
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close(fd);
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libevdev_free(evdev);
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return;
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}
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int dev = numDevices;
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numDevices++;
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@ -407,11 +439,8 @@ void evdev_create(const char* device, char* mapFile) {
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memset(&devices[dev], 0, sizeof(devices[0]));
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devices[dev].fd = fd;
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devices[dev].dev = libevdev_new();
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libevdev_set_fd(devices[dev].dev, devices[dev].fd);
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if (mapFile != NULL)
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mapping_load(mapFile, &(devices[dev].map));
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devices[dev].dev = evdev;
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devices[dev].map = mappings;
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int nbuttons = 0;
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for (int i = BTN_JOYSTICK; i < KEY_MAX; ++i) {
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@ -433,12 +462,12 @@ void evdev_create(const char* device, char* mapFile) {
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}
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devices[dev].controllerId = -1;
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evdev_init_parms(&devices[dev], &(devices[dev].xParms), devices[dev].map.abs_leftx);
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evdev_init_parms(&devices[dev], &(devices[dev].yParms), devices[dev].map.abs_lefty);
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evdev_init_parms(&devices[dev], &(devices[dev].zParms), devices[dev].map.abs_lefttrigger);
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evdev_init_parms(&devices[dev], &(devices[dev].rxParms), devices[dev].map.abs_rightx);
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evdev_init_parms(&devices[dev], &(devices[dev].ryParms), devices[dev].map.abs_righty);
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evdev_init_parms(&devices[dev], &(devices[dev].rzParms), devices[dev].map.abs_righttrigger);
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evdev_init_parms(&devices[dev], &(devices[dev].xParms), devices[dev].map->abs_leftx);
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evdev_init_parms(&devices[dev], &(devices[dev].yParms), devices[dev].map->abs_lefty);
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evdev_init_parms(&devices[dev], &(devices[dev].zParms), devices[dev].map->abs_lefttrigger);
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evdev_init_parms(&devices[dev], &(devices[dev].rxParms), devices[dev].map->abs_rightx);
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evdev_init_parms(&devices[dev], &(devices[dev].ryParms), devices[dev].map->abs_righty);
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evdev_init_parms(&devices[dev], &(devices[dev].rzParms), devices[dev].map->abs_righttrigger);
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if (grabbingDevices) {
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if (ioctl(fd, EVIOCGRAB, 1) < 0) {
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@ -17,7 +17,7 @@
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* along with Moonlight; if not, see <http://www.gnu.org/licenses/>.
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*/
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void evdev_create(const char* device, char* mapFile);
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void evdev_create(const char* device, struct mapping* mappings);
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void evdev_loop();
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void evdev_init();
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@ -23,7 +23,9 @@
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#include <stdlib.h>
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#include <string.h>
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void mapping_load(char* fileName, struct mapping* map) {
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struct mapping* mapping_load(char* fileName) {
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struct mapping* mappings = NULL;
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struct mapping* map = NULL;
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FILE* fd = fopen(fileName, "r");
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if (fd == NULL) {
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fprintf(stderr, "Can't open mapping file: %s\n", fileName);
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@ -39,6 +41,17 @@ void mapping_load(char* fileName, struct mapping* map) {
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if (guid == NULL || name == NULL)
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continue;
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struct mapping* newmap = malloc(sizeof(struct mapping));
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if (newmap == NULL) {
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fprintf(stderr, "Not enough memory");
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exit(EXIT_FAILURE);
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} else if (mappings == NULL)
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mappings = newmap;
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else
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map->next = newmap;
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map = newmap;
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strncpy(map->guid, guid, sizeof(map->guid));
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strncpy(map->name, name, sizeof(map->name));
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@ -133,4 +146,6 @@ void mapping_load(char* fileName, struct mapping* map) {
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map->platform[32] = '\0';
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}
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free(line);
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return mappings;
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}
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@ -17,6 +17,8 @@
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* along with Moonlight; if not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <stdbool.h>
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struct mapping {
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@ -41,6 +43,8 @@ struct mapping {
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short abs_lefttrigger, abs_righttrigger;
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short btn_lefttrigger, btn_righttrigger;
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struct mapping* next;
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};
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void mapping_load(char* fileName, struct mapping* map);
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struct mapping* mapping_load(char* fileName);
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@ -1,7 +1,7 @@
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/*
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* This file is part of Moonlight Embedded.
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*
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* Copyright (C) 2015 Iwan Timmer
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* Copyright (C) 2015-2017 Iwan Timmer
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*
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* Moonlight is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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@ -43,11 +43,11 @@ static GAMEPAD_STATE gamepads[4];
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static int keyboard_modifiers;
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static int activeGamepadMask = 0;
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void sdlinput_init() {
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void sdlinput_init(char* mappings) {
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memset(gamepads, 0, sizeof(gamepads));
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SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER);
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SDL_GameControllerAddMappingsFromFile("gamecontrollerdb.txt");
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SDL_GameControllerAddMappingsFromFile(mappings);
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for (int i = 0; i < SDL_NumJoysticks(); ++i) {
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if (SDL_IsGameController(i)) {
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@ -1,7 +1,7 @@
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/*
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* This file is part of Moonlight Embedded.
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*
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* Copyright (C) 2015 Iwan Timmer
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* Copyright (C) 2015-2017 Iwan Timmer
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*
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* Moonlight is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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@ -51,7 +51,7 @@ static const short keyCodes[] = {
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0x26, //SDLK_UP
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};
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void sdlinput_init();
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||||
void sdlinput_init(char* mappings);
|
||||
int sdlinput_handle_event(SDL_Event* event);
|
||||
|
||||
#endif /* HAVE_SDL */
|
||||
|
@ -1,7 +1,7 @@
|
||||
/*
|
||||
* This file is part of Moonlight Embedded.
|
||||
*
|
||||
* Copyright (C) 2015 Iwan Timmer
|
||||
* Copyright (C) 2015-2017 Iwan Timmer
|
||||
*
|
||||
* Moonlight is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
@ -19,6 +19,7 @@
|
||||
|
||||
#include "../loop.h"
|
||||
|
||||
#include "udev.h"
|
||||
#include "evdev.h"
|
||||
|
||||
#include <libudev.h>
|
||||
@ -31,7 +32,7 @@
|
||||
#include <poll.h>
|
||||
|
||||
static bool autoadd;
|
||||
static char* defaultMapfile;
|
||||
static struct mapping* defaultMappings;
|
||||
|
||||
static struct udev *udev;
|
||||
static struct udev_monitor *udev_mon;
|
||||
@ -45,7 +46,7 @@ static int udev_handle(int fd) {
|
||||
const char *devnode = udev_device_get_devnode(dev);
|
||||
int id;
|
||||
if (devnode != NULL && sscanf(devnode, "/dev/input/event%d", &id) == 1) {
|
||||
evdev_create(devnode, defaultMapfile);
|
||||
evdev_create(devnode, defaultMappings);
|
||||
}
|
||||
}
|
||||
udev_device_unref(dev);
|
||||
@ -53,7 +54,7 @@ static int udev_handle(int fd) {
|
||||
return LOOP_OK;
|
||||
}
|
||||
|
||||
void udev_init(bool autoload, char* mapfile) {
|
||||
void udev_init(bool autoload, struct mapping* mappings) {
|
||||
udev = udev_new();
|
||||
if (!udev) {
|
||||
fprintf(stderr, "Can't create udev\n");
|
||||
@ -74,7 +75,7 @@ void udev_init(bool autoload, char* mapfile) {
|
||||
const char *devnode = udev_device_get_devnode(dev);
|
||||
int id;
|
||||
if (devnode != NULL && sscanf(devnode, "/dev/input/event%d", &id) == 1) {
|
||||
evdev_create(devnode, mapfile);
|
||||
evdev_create(devnode, mappings);
|
||||
}
|
||||
udev_device_unref(dev);
|
||||
}
|
||||
@ -86,7 +87,7 @@ void udev_init(bool autoload, char* mapfile) {
|
||||
udev_monitor_filter_add_match_subsystem_devtype(udev_mon, "input", NULL);
|
||||
udev_monitor_enable_receiving(udev_mon);
|
||||
|
||||
defaultMapfile = mapfile;
|
||||
defaultMappings = mappings;
|
||||
|
||||
int udev_fd = udev_monitor_get_fd(udev_mon);
|
||||
loop_add_fd(udev_fd, &udev_handle, POLLIN);
|
||||
|
@ -17,5 +17,7 @@
|
||||
* along with Moonlight; if not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
void udev_init(bool autoload, char* mapfile);
|
||||
#include "mapping.h"
|
||||
|
||||
void udev_init(bool autoload, struct mapping* mappings);
|
||||
void evdev_destroy();
|
||||
|
15
src/main.c
15
src/main.c
@ -28,6 +28,7 @@
|
||||
#include "platform.h"
|
||||
#include "sdl.h"
|
||||
|
||||
#include "input/mapping.h"
|
||||
#include "input/evdev.h"
|
||||
#include "input/udev.h"
|
||||
#include "input/cec.h"
|
||||
@ -145,13 +146,13 @@ static void help() {
|
||||
printf("\t-localaudio\t\tPlay audio locally\n");
|
||||
printf("\t-surround\t\tStream 5.1 surround sound (requires GFE 2.7)\n");
|
||||
printf("\t-keydir <directory>\tLoad encryption keys from directory\n");
|
||||
printf("\t-mapping <file>\t\tUse <file> as gamepad mappings configuration file\n");
|
||||
#ifdef HAVE_SDL
|
||||
printf("\n Video options (SDL Only)\n\n");
|
||||
printf("\t-windowed\t\tDisplay screen in a window\n");
|
||||
#endif
|
||||
#ifdef HAVE_EMBEDDED
|
||||
printf("\n I/O options\n\n");
|
||||
printf("\t-mapping <file>\t\tUse <file> as gamepad mapping configuration file (use before -input)\n");
|
||||
printf("\t-input <device>\t\tUse <device> as input. Can be used multiple times\n");
|
||||
printf("\t-audio <device>\t\tUse <device> as audio output device\n");
|
||||
printf("\t-forcehw \t\tTry to use video hardware acceleration\n");
|
||||
@ -231,20 +232,24 @@ int main(int argc, char* argv[]) {
|
||||
} else if (strcmp("stream", config.action) == 0) {
|
||||
pair_check(&server);
|
||||
if (IS_EMBEDDED(system)) {
|
||||
struct mapping* mappings = mapping_load(config.mapping);
|
||||
|
||||
for (int i=0;i<config.inputsCount;i++) {
|
||||
printf("Add input %s (mapping %s)...\n", config.inputs[i].path, config.inputs[i].mapping);
|
||||
evdev_create(config.inputs[i].path, config.inputs[i].mapping);
|
||||
printf("Add input %s...\n", config.inputs[i]);
|
||||
evdev_create(config.inputs[i], mappings);
|
||||
}
|
||||
|
||||
udev_init(!inputAdded, config.mapping);
|
||||
udev_init(!inputAdded, mappings);
|
||||
evdev_init();
|
||||
#ifdef HAVE_LIBCEC
|
||||
cec_init();
|
||||
#endif /* HAVE_LIBCEC */
|
||||
}
|
||||
#ifdef HAVE_SDL
|
||||
else if (system == SDL)
|
||||
else if (system == SDL) {
|
||||
sdl_init(config.stream.width, config.stream.height, config.fullscreen);
|
||||
sdlinput_init(config.mapping);
|
||||
}
|
||||
#endif
|
||||
|
||||
stream(&server, &config, system);
|
||||
|
Loading…
x
Reference in New Issue
Block a user