Diego Waxemberg
1cc581089d
changed a poorly named variable
2013-12-30 22:19:09 -05:00
Diego Waxemberg
9f3e48f34b
rewrote gamepad stuff to not use JInput
2013-12-30 22:13:25 -05:00
Cameron Gutman
21c84415db
Add D-Pad support for 360 controllers. Currently, the 360 D-Pad can only be mapped as D-Pad buttons.
2013-12-29 22:56:27 -06:00
Cameron Gutman
07e39a6525
Fix consuming the remaining input events when mapping the gamepad. See GitHub issue 4 for details.
2013-12-29 19:21:33 -06:00
Diego Waxemberg
f043a505ea
Fixed all the issues caused by merging
2013-12-29 13:40:59 -05:00
Diego Waxemberg
eb123ee6ca
Added javadoc to the gui elements
2013-12-29 12:13:10 -05:00
Diego Waxemberg
7d646e32f0
Removed deprecated method and renamed some classes. Created a new package to separate gamepad classes from keyboard/mouse classes
2013-12-27 10:08:31 -05:00
Diego Waxemberg
eccd3468ed
changed gamepad preferences a bunch
...
- no longer have ControllerComponent provide the swing elements
- renamed GamepadMapping methods to make more sense
- GamepadConfigFrame now uses a grid layout and has some nice borders
2013-12-24 18:59:07 -05:00
Diego Waxemberg
518b686991
renamed gamepad config page, No longer shit bricks if the gamepad disconnects while trying to map. Now rescans for gamepads
2013-12-22 11:12:43 -05:00