Commit Graph

9 Commits

Author SHA1 Message Date
Diego Waxemberg
1cc581089d changed a poorly named variable 2013-12-30 22:19:09 -05:00
Diego Waxemberg
9f3e48f34b rewrote gamepad stuff to not use JInput 2013-12-30 22:13:25 -05:00
Cameron Gutman
21c84415db Add D-Pad support for 360 controllers. Currently, the 360 D-Pad can only be mapped as D-Pad buttons. 2013-12-29 22:56:27 -06:00
Cameron Gutman
07e39a6525 Fix consuming the remaining input events when mapping the gamepad. See GitHub issue 4 for details. 2013-12-29 19:21:33 -06:00
Diego Waxemberg
f043a505ea Fixed all the issues caused by merging 2013-12-29 13:40:59 -05:00
Diego Waxemberg
eb123ee6ca Added javadoc to the gui elements 2013-12-29 12:13:10 -05:00
Diego Waxemberg
7d646e32f0 Removed deprecated method and renamed some classes. Created a new package to separate gamepad classes from keyboard/mouse classes 2013-12-27 10:08:31 -05:00
Diego Waxemberg
eccd3468ed changed gamepad preferences a bunch
- no longer have ControllerComponent provide the swing elements
- renamed GamepadMapping methods to make more sense
- GamepadConfigFrame now uses a grid layout and has some nice borders
2013-12-24 18:59:07 -05:00
Diego Waxemberg
518b686991 renamed gamepad config page, No longer shit bricks if the gamepad disconnects while trying to map. Now rescans for gamepads 2013-12-22 11:12:43 -05:00